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usp10: Itemize numbers outside of the basic ascii set in a seperate script.
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2fe60ff696
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9097226a3c
4 changed files with 25 additions and 3 deletions
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@ -584,6 +584,7 @@ static const ScriptShapeData ShapingData[] =
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{{ devanagari_features, 6}, required_telugu_features, "mlym", "mlm2", ContextualShape_Malayalam, ShapeCharGlyphProp_Malayalam},
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{{ standard_features, 2}, NULL, "" , "", NULL, NULL},
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{{ standard_features, 2}, NULL, "latn" , "", NULL, NULL},
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{{ standard_features, 2}, NULL, "" , "", NULL, NULL},
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};
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static INT GSUB_is_glyph_covered(LPCVOID table , UINT glyph)
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@ -291,6 +291,11 @@ static void test_ScriptItemize( void )
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static const itemTest t222[3] = {{{0,0,0,0,0},0,1,1,1,latn_tag,FALSE},{{0,0,0,0,0},3,1,1,1,0,FALSE},{{0,0,0,0,0},6,0,0,0,-1,FALSE}};
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static const itemTest t223[2] = {{{0,0,0,0,0},0,1,1,1,latn_tag,FALSE},{{0,0,0,0,0},6,0,0,0,-1,FALSE}};
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/* Number 2*/
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static const WCHAR test23[] = {'1','2','3',0x00b2,0x00b3,0x2070,0};
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static const itemTest t231[3] = {{{0,0,0,0,0},0,0,0,0,0,FALSE},{{0,0,0,0,0},3,0,0,0,0,FALSE},{{0,0,0,0,0},6,0,0,0,-1,FALSE}};
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static const itemTest t232[3] = {{{0,0,0,0,0},0,0,1,2,0,FALSE},{{0,0,0,0,0},3,0,1,2,0,FALSE},{{0,0,0,0,0},6,0,0,0,-1,FALSE}};
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SCRIPT_ITEM items[15];
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SCRIPT_CONTROL Control;
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@ -347,6 +352,7 @@ static void test_ScriptItemize( void )
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test_items_ok(test20,5,NULL,NULL,2,t201,FALSE,0);
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test_items_ok(test21,5,NULL,NULL,1,t211,FALSE,0);
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test_items_ok(test22,6,NULL,NULL,2,t221,FALSE,0);
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test_items_ok(test23,6,NULL,NULL,2,t231,FALSE,0);
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State.uBidiLevel = 0;
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test_items_ok(test1,4,&Control,&State,1,t11,FALSE,0);
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@ -376,6 +382,7 @@ static void test_ScriptItemize( void )
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test_items_ok(test20,5,&Control,&State,2,t201,FALSE,0);
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test_items_ok(test21,5,&Control,&State,1,t211,FALSE,0);
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test_items_ok(test22,6,&Control,&State,2,t221,FALSE,0);
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test_items_ok(test23,6,&Control,&State,2,t231,FALSE,0);
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State.uBidiLevel = 1;
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test_items_ok(test1,4,&Control,&State,1,t12,FALSE,0);
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@ -405,6 +412,7 @@ static void test_ScriptItemize( void )
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test_items_ok(test20,5,&Control,&State,2,t202,FALSE,0);
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test_items_ok(test21,5,&Control,&State,1,t211,FALSE,0);
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test_items_ok(test22,6,&Control,&State,2,t222,FALSE,1);
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test_items_ok(test23,6,&Control,&State,2,t232,FALSE,0);
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State.uBidiLevel = 1;
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Control.fMergeNeutralItems = TRUE;
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@ -435,6 +443,7 @@ static void test_ScriptItemize( void )
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test_items_ok(test20,5,&Control,&State,2,t202,FALSE,0);
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test_items_ok(test21,5,&Control,&State,1,t211,FALSE,0);
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test_items_ok(test22,6,&Control,&State,1,t223,FALSE,2);
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test_items_ok(test23,6,&Control,&State,2,t232,FALSE,0);
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}
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static inline void _test_shape_ok(int valid, HDC hdc, LPCWSTR string,
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@ -52,11 +52,12 @@ typedef struct _scriptRange
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static const scriptRange scriptRanges[] = {
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/* Basic Latin: U+0000–U+007A */
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{ Script_Latin, 0x00, 0x07a , Script_Numeric, Script_Punctuation},
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/* Latin-1 Supplement: U+0080–U+00FF */
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/* Latin Extended-A: U+0100–U+017F */
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/* Latin Extended-B: U+0180–U+024F */
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/* IPA Extensions: U+0250–U+02AF */
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{ Script_Latin, 0x00, 0x2af , Script_Numeric, Script_Punctuation},
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{ Script_Latin, 0x80, 0x2af , Script_Numeric2, Script_Punctuation},
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/* Combining Diacritical Marks : U+0300–U+036F */
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{ Script_Diacritical,0x300, 0x36f, 0, 0},
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/* Greek: U+0370–U+03FF */
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@ -119,9 +120,15 @@ static const scriptRange scriptRanges[] = {
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/* Greek Extended: U+1F00–U+1FFF */
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{ Script_Greek, 0x1f00, 0x1fff, 0, 0},
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/* General Punctuation: U+2000 –U+206f */
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{ Script_Latin, 0x2000, 0x206f, 0, 0},
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/* Superscripts and Subscripts : U+2070 –U+209f */
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/* Currency Symbols : U+20a0 –U+20cf */
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{ Script_Latin, 0x2000, 0x20cf, 0, 0},
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{ Script_Numeric2, 0x2070, 0x2070, 0, 0},
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{ Script_Latin, 0x2071, 0x2073, 0, 0},
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{ Script_Numeric2, 0x2074, 0x2079, 0, 0},
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{ Script_Latin, 0x207a, 0x207f, 0, 0},
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{ Script_Numeric2, 0x2080, 0x2089, 0, 0},
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{ Script_Latin, 0x208a, 0x20cf, 0, 0},
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/* Letterlike Symbols : U+2100 –U+214f */
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/* Number Forms : U+2150 –U+218f */
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/* Arrows : U+2190 –U+21ff */
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@ -366,6 +373,10 @@ static const scriptData scriptInformation[] = {
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{LANG_ENGLISH, 0, 0, 0, 0, ANSI_CHARSET, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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MS_MAKE_TAG('l','a','t','n'),
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{0}},
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{{Script_Numeric2, 0, 0, 0, 0, 0, 0, { 0,0,0,0,0,0,0,0,0,0,0}},
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{LANG_ENGLISH, 1, 0, 0, 0, ANSI_CHARSET, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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0x00000000,
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{0}},
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};
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static const SCRIPT_PROPERTIES *script_props[] =
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@ -392,7 +403,7 @@ static const SCRIPT_PROPERTIES *script_props[] =
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&scriptInformation[38].props, &scriptInformation[39].props,
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&scriptInformation[40].props, &scriptInformation[41].props,
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&scriptInformation[42].props, &scriptInformation[43].props,
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&scriptInformation[44].props
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&scriptInformation[44].props, &scriptInformation[45].props
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};
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typedef struct {
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@ -74,6 +74,7 @@
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/* More supplemental */
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#define Script_Diacritical 44
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#define Script_Punctuation2 45
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#define Script_Numeric2 46
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#define GLYPH_BLOCK_SHIFT 8
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#define GLYPH_BLOCK_SIZE (1UL << GLYPH_BLOCK_SHIFT)
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