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wined3d: Implement resetting the device window in wined3d_device_reset().
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@ -5357,7 +5357,13 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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if (swapchain_desc->device_window
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&& swapchain_desc->device_window != swapchain->desc.device_window)
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FIXME("Cannot change the device window yet.\n");
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{
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TRACE("Changing the device window from %p to %p.\n",
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swapchain->desc.device_window, swapchain_desc->device_window);
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swapchain->desc.device_window = swapchain_desc->device_window;
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swapchain->device_window = swapchain_desc->device_window;
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wined3d_swapchain_set_window(swapchain, NULL);
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}
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if (swapchain_desc->enable_auto_depth_stencil && !device->auto_depth_stencil)
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{
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