wined3d: Get/set texture's level_count and lod as unsigned int.

Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
This commit is contained in:
Eric Pouech 2022-12-08 10:46:47 +01:00 committed by Alexandre Julliard
parent 7cab61754c
commit 901c9b5997
3 changed files with 10 additions and 10 deletions

View file

@ -1734,10 +1734,10 @@ void CDECL wined3d_texture_get_pitch(const struct wined3d_texture *texture,
width, height, row_pitch, slice_pitch);
}
DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
unsigned int CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, unsigned int lod)
{
struct wined3d_resource *resource;
DWORD old = texture->lod;
unsigned int old = texture->lod;
TRACE("texture %p, lod %u.\n", texture, lod);
@ -1771,14 +1771,14 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
return old;
}
DWORD CDECL wined3d_texture_get_lod(const struct wined3d_texture *texture)
unsigned int CDECL wined3d_texture_get_lod(const struct wined3d_texture *texture)
{
TRACE("texture %p, returning %u.\n", texture, texture->lod);
return texture->lod;
}
DWORD CDECL wined3d_texture_get_level_count(const struct wined3d_texture *texture)
UINT CDECL wined3d_texture_get_level_count(const struct wined3d_texture *texture)
{
TRACE("texture %p, returning %u.\n", texture, texture->level_count);

View file

@ -4557,11 +4557,11 @@ struct wined3d_texture
unsigned int pow2_width;
unsigned int pow2_height;
UINT layer_count;
UINT level_count;
unsigned int level_count;
unsigned int download_count;
unsigned int sysmem_count;
float pow2_matrix[16];
UINT lod;
unsigned int lod;
DWORD sampler;
uint32_t flags;
DWORD update_map_binding;

View file

@ -2841,13 +2841,13 @@ HRESULT __cdecl wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_
HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region);
HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT layer_count, UINT level_count, uint32_t flags, const struct wined3d_sub_resource_data *data,
UINT layer_count, unsigned int level_count, uint32_t flags, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
unsigned int __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
unsigned int __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
unsigned int sub_resource_idx, LONG *x, LONG *y);
void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
@ -2861,7 +2861,7 @@ ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
uint32_t flags, const struct wined3d_color_key *color_key);
DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
unsigned int __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, unsigned int lod);
HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
unsigned int sub_resource_idx, LONG x, LONG y);
void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,