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wined3d: Disable the scissor test for depth blits.
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@ -765,6 +765,7 @@ static void depth_blt(IWineD3DDevice *iface, GLuint texture) {
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glDisable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_ALWAYS);
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