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d2d1: Use D3D11 interfaces in d2d_bitmap_create.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395 Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -332,10 +332,11 @@ static void d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_device_context
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HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size, const void *src_data,
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UINT32 pitch, const D2D1_BITMAP_PROPERTIES1 *desc, struct d2d_bitmap **bitmap)
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{
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D3D10_SUBRESOURCE_DATA resource_data;
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D3D11_SUBRESOURCE_DATA resource_data;
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D2D1_BITMAP_PROPERTIES1 bitmap_desc;
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10Texture2D *texture;
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D3D11_TEXTURE2D_DESC texture_desc;
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ID3D11Texture2D *texture;
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ID3D10Resource *resource;
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HRESULT hr;
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if (!format_supported(&desc->pixelFormat))
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@ -366,33 +367,41 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
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texture_desc.Format = desc->pixelFormat.format;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.Usage = D3D10_USAGE_DEFAULT;
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texture_desc.Usage = D3D11_USAGE_DEFAULT;
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texture_desc.BindFlags = 0;
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if (desc->bitmapOptions & D2D1_BITMAP_OPTIONS_TARGET)
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texture_desc.BindFlags |= D3D10_BIND_RENDER_TARGET;
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texture_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
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if (!(desc->bitmapOptions & D2D1_BITMAP_OPTIONS_CANNOT_DRAW))
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texture_desc.BindFlags |= D3D10_BIND_SHADER_RESOURCE;
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texture_desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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if (desc->bitmapOptions & D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE)
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texture_desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
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texture_desc.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
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resource_data.pSysMem = src_data;
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resource_data.SysMemPitch = pitch;
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if (FAILED(hr = ID3D10Device_CreateTexture2D(context->d3d_device, &texture_desc,
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if (FAILED(hr = ID3D11Device1_CreateTexture2D(context->d3d11_device, &texture_desc,
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src_data ? &resource_data : NULL, &texture)))
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{
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ERR("Failed to create texture, hr %#x.\n", hr);
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return hr;
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}
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if (FAILED(hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Resource, (void **)&resource)))
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{
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ERR("Failed to query ID3D10Resource interface, hr %#x.\n", hr);
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ID3D11Texture2D_Release(texture);
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return hr;
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}
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if ((*bitmap = heap_alloc_zero(sizeof(**bitmap))))
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{
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d2d_bitmap_init(*bitmap, context, (ID3D10Resource *)texture, size, desc);
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d2d_bitmap_init(*bitmap, context, resource, size, desc);
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TRACE("Created bitmap %p.\n", *bitmap);
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}
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ID3D10Texture2D_Release(texture);
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ID3D11Texture2D_Release(texture);
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ID3D10Resource_Release(resource);
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return *bitmap ? S_OK : E_OUTOFMEMORY;
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}
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