d2d1: Use D3D11 interfaces in d2d_bitmap_create.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-06-21 09:57:48 +02:00 committed by Alexandre Julliard
parent 6ffa597dfb
commit 8cdfa5bbab

View file

@ -332,10 +332,11 @@ static void d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_device_context
HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size, const void *src_data,
UINT32 pitch, const D2D1_BITMAP_PROPERTIES1 *desc, struct d2d_bitmap **bitmap)
{
D3D10_SUBRESOURCE_DATA resource_data;
D3D11_SUBRESOURCE_DATA resource_data;
D2D1_BITMAP_PROPERTIES1 bitmap_desc;
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Texture2D *texture;
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11Texture2D *texture;
ID3D10Resource *resource;
HRESULT hr;
if (!format_supported(&desc->pixelFormat))
@ -366,33 +367,41 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
texture_desc.Format = desc->pixelFormat.format;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = 0;
if (desc->bitmapOptions & D2D1_BITMAP_OPTIONS_TARGET)
texture_desc.BindFlags |= D3D10_BIND_RENDER_TARGET;
texture_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
if (!(desc->bitmapOptions & D2D1_BITMAP_OPTIONS_CANNOT_DRAW))
texture_desc.BindFlags |= D3D10_BIND_SHADER_RESOURCE;
texture_desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
if (desc->bitmapOptions & D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE)
texture_desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
texture_desc.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
resource_data.pSysMem = src_data;
resource_data.SysMemPitch = pitch;
if (FAILED(hr = ID3D10Device_CreateTexture2D(context->d3d_device, &texture_desc,
if (FAILED(hr = ID3D11Device1_CreateTexture2D(context->d3d11_device, &texture_desc,
src_data ? &resource_data : NULL, &texture)))
{
ERR("Failed to create texture, hr %#x.\n", hr);
return hr;
}
if (FAILED(hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Resource, (void **)&resource)))
{
ERR("Failed to query ID3D10Resource interface, hr %#x.\n", hr);
ID3D11Texture2D_Release(texture);
return hr;
}
if ((*bitmap = heap_alloc_zero(sizeof(**bitmap))))
{
d2d_bitmap_init(*bitmap, context, (ID3D10Resource *)texture, size, desc);
d2d_bitmap_init(*bitmap, context, resource, size, desc);
TRACE("Created bitmap %p.\n", *bitmap);
}
ID3D10Texture2D_Release(texture);
ID3D11Texture2D_Release(texture);
ID3D10Resource_Release(resource);
return *bitmap ? S_OK : E_OUTOFMEMORY;
}