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d3dx9: Avoid LPD3DXMATRIXSTACK.
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@ -877,7 +877,7 @@ D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm)
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static const unsigned int INITIAL_STACK_SIZE = 32;
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static const unsigned int INITIAL_STACK_SIZE = 32;
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HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK *ppstack)
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HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, ID3DXMatrixStack **ppstack)
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{
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{
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struct ID3DXMatrixStackImpl *object;
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struct ID3DXMatrixStackImpl *object;
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@ -451,7 +451,7 @@ DECLARE_INTERFACE_(ID3DXMatrixStack, IUnknown)
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extern "C" {
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extern "C" {
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#endif
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#endif
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HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack);
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HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, ID3DXMatrixStack **stack);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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