mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-07 00:04:13 +00:00
wined3d: Cap the maximum reported VRAM, not the current reported VRAM.
That is, subtract the currently used memory from the capped maximum, so that creating textures will report that available VRAM has decreased. Drivers on Windows seem to match this behaviour (at least NVidia and WARP), although they vary on where the cap is set. This fixes test failures in test_vidmem_accounting() for cards with over 4 GiB of VRAM. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
eae27293ba
commit
8c1c83dfdf
|
@ -1482,7 +1482,7 @@ UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device
|
|||
wine_dbgstr_longlong(device->adapter->vram_bytes_used),
|
||||
wine_dbgstr_longlong(driver_info->vram_bytes - device->adapter->vram_bytes_used));
|
||||
|
||||
return min(UINT_MAX, driver_info->vram_bytes - device->adapter->vram_bytes_used);
|
||||
return min(UINT_MAX, driver_info->vram_bytes) - device->adapter->vram_bytes_used;
|
||||
}
|
||||
|
||||
struct wined3d_buffer * CDECL wined3d_device_context_get_stream_output(struct wined3d_device_context *context,
|
||||
|
|
Loading…
Reference in a new issue