d3dx10/tests: Use nameless unions/structs.

This commit is contained in:
Alexandre Julliard 2023-08-15 16:46:01 +02:00
parent 43add34963
commit 8bec6d399f

View file

@ -1731,8 +1731,8 @@ float4 main(float4 color : COLOR) : SV_TARGET
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
srv_desc.ViewDimension = D3D10_SRV_DIMENSION_BUFFER;
U(srv_desc).Buffer.ElementOffset = 0;
U(srv_desc).Buffer.ElementWidth = 64;
srv_desc.Buffer.ElementOffset = 0;
srv_desc.Buffer.ElementWidth = 64;
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
{