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wined3d: Map buffers in wined3d_device_process_vertices().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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commit
8bdbbf4fcf
1 changed files with 20 additions and 17 deletions
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@ -3079,8 +3079,9 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
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{
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struct wined3d_state *state = &device->state;
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struct wined3d_stream_info stream_info;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_resource *resource;
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struct wined3d_context *context;
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struct wined3d_box box = {0};
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struct wined3d_shader *vs;
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unsigned int i;
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HRESULT hr;
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@ -3094,13 +3095,11 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
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if (declaration)
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FIXME("Output vertex declaration not implemented yet.\n");
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/* Need any context to write to the vbo. */
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context = context_acquire(device, NULL, 0);
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gl_info = context->gl_info;
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vs = state->shader[WINED3D_SHADER_TYPE_VERTEX];
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state->shader[WINED3D_SHADER_TYPE_VERTEX] = NULL;
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context = context_acquire(device, NULL, 0);
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context_stream_info_from_declaration(context, state, &stream_info);
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context_release(context);
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state->shader[WINED3D_SHADER_TYPE_VERTEX] = vs;
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/* We can't convert FROM a VBO, and vertex buffers used to source into
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@ -3111,29 +3110,33 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
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for (i = 0, map = stream_info.use_map; map; map >>= 1, ++i)
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{
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struct wined3d_stream_info_element *e;
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struct wined3d_buffer *buffer;
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struct wined3d_map_desc map_desc;
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if (!(map & 1))
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continue;
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e = &stream_info.elements[i];
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buffer = state->streams[e->stream_idx].buffer;
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resource = &state->streams[e->stream_idx].buffer->resource;
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box.left = src_start_idx * e->stride;
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box.right = box.left + vertex_count * e->stride;
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if (FAILED(wined3d_resource_map(resource, 0, &map_desc, &box, WINED3D_MAP_READONLY)))
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ERR("Failed to map resource.\n");
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e->data.buffer_object = 0;
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e->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(buffer, context);
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if (buffer->buffer_object)
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{
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GL_EXTCALL(glDeleteBuffers(1, &buffer->buffer_object));
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buffer->buffer_object = 0;
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wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
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}
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if (e->data.addr)
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e->data.addr += e->stride * src_start_idx;
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e->data.addr += (ULONG_PTR)map_desc.data;
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}
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hr = process_vertices_strided(device, dst_idx, vertex_count,
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&stream_info, dst_buffer, flags, dst_fvf);
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context_release(context);
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for (i = 0, map = stream_info.use_map; map; map >>= 1, ++i)
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{
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if (!(map & 1))
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continue;
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resource = &state->streams[stream_info.elements[i].stream_idx].buffer->resource;
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if (FAILED(wined3d_resource_unmap(resource, 0)))
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ERR("Failed to unmap resource.\n");
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}
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return hr;
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}
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