wined3d: Map buffers in wined3d_device_process_vertices().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-03-06 10:45:22 +01:00 committed by Alexandre Julliard
parent 8f0c235f81
commit 8bdbbf4fcf

View file

@ -3079,8 +3079,9 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
{
struct wined3d_state *state = &device->state;
struct wined3d_stream_info stream_info;
const struct wined3d_gl_info *gl_info;
struct wined3d_resource *resource;
struct wined3d_context *context;
struct wined3d_box box = {0};
struct wined3d_shader *vs;
unsigned int i;
HRESULT hr;
@ -3094,13 +3095,11 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
if (declaration)
FIXME("Output vertex declaration not implemented yet.\n");
/* Need any context to write to the vbo. */
context = context_acquire(device, NULL, 0);
gl_info = context->gl_info;
vs = state->shader[WINED3D_SHADER_TYPE_VERTEX];
state->shader[WINED3D_SHADER_TYPE_VERTEX] = NULL;
context = context_acquire(device, NULL, 0);
context_stream_info_from_declaration(context, state, &stream_info);
context_release(context);
state->shader[WINED3D_SHADER_TYPE_VERTEX] = vs;
/* We can't convert FROM a VBO, and vertex buffers used to source into
@ -3111,29 +3110,33 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
for (i = 0, map = stream_info.use_map; map; map >>= 1, ++i)
{
struct wined3d_stream_info_element *e;
struct wined3d_buffer *buffer;
struct wined3d_map_desc map_desc;
if (!(map & 1))
continue;
e = &stream_info.elements[i];
buffer = state->streams[e->stream_idx].buffer;
resource = &state->streams[e->stream_idx].buffer->resource;
box.left = src_start_idx * e->stride;
box.right = box.left + vertex_count * e->stride;
if (FAILED(wined3d_resource_map(resource, 0, &map_desc, &box, WINED3D_MAP_READONLY)))
ERR("Failed to map resource.\n");
e->data.buffer_object = 0;
e->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(buffer, context);
if (buffer->buffer_object)
{
GL_EXTCALL(glDeleteBuffers(1, &buffer->buffer_object));
buffer->buffer_object = 0;
wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
}
if (e->data.addr)
e->data.addr += e->stride * src_start_idx;
e->data.addr += (ULONG_PTR)map_desc.data;
}
hr = process_vertices_strided(device, dst_idx, vertex_count,
&stream_info, dst_buffer, flags, dst_fvf);
context_release(context);
for (i = 0, map = stream_info.use_map; map; map >>= 1, ++i)
{
if (!(map & 1))
continue;
resource = &state->streams[stream_info.elements[i].stream_idx].buffer->resource;
if (FAILED(wined3d_resource_unmap(resource, 0)))
ERR("Failed to unmap resource.\n");
}
return hr;
}