wined3d: Add dual-source blend factors.

Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Guillaume Charifi 2017-02-07 12:45:28 +01:00 committed by Alexandre Julliard
parent 2775931536
commit 8bb7b94986
2 changed files with 12 additions and 0 deletions

View file

@ -406,6 +406,14 @@ static GLenum gl_blend_factor(enum wined3d_blend factor, const struct wined3d_fo
return GL_CONSTANT_COLOR_EXT;
case WINED3D_BLEND_INVBLENDFACTOR:
return GL_ONE_MINUS_CONSTANT_COLOR_EXT;
case WINED3D_BLEND_SRC1COLOR:
return GL_SRC1_COLOR;
case WINED3D_BLEND_INVSRC1COLOR:
return GL_ONE_MINUS_SRC1_COLOR;
case WINED3D_BLEND_SRC1ALPHA:
return GL_SRC1_ALPHA;
case WINED3D_BLEND_INVSRC1ALPHA:
return GL_ONE_MINUS_SRC1_ALPHA;
default:
FIXME("Unhandled blend factor %#x.\n", factor);
return GL_NONE;

View file

@ -400,6 +400,10 @@ enum wined3d_blend
WINED3D_BLEND_BOTHINVSRCALPHA = 13,
WINED3D_BLEND_BLENDFACTOR = 14,
WINED3D_BLEND_INVBLENDFACTOR = 15,
WINED3D_BLEND_SRC1COLOR = 16,
WINED3D_BLEND_INVSRC1COLOR = 17,
WINED3D_BLEND_SRC1ALPHA = 18,
WINED3D_BLEND_INVSRC1ALPHA = 19,
};
enum wined3d_blend_op