diff --git a/dlls/api-ms-win-gaming-tcui-l1-1-0/api-ms-win-gaming-tcui-l1-1-0.spec b/dlls/api-ms-win-gaming-tcui-l1-1-0/api-ms-win-gaming-tcui-l1-1-0.spec index b019595c502..d7fa8a12e75 100644 --- a/dlls/api-ms-win-gaming-tcui-l1-1-0/api-ms-win-gaming-tcui-l1-1-0.spec +++ b/dlls/api-ms-win-gaming-tcui-l1-1-0/api-ms-win-gaming-tcui-l1-1-0.spec @@ -2,6 +2,6 @@ @ stub ShowChangeFriendRelationshipUI @ stub ShowGameInviteUI @ stdcall ShowPlayerPickerUI(ptr ptr long ptr long long long ptr ptr) gamingtcui.ShowPlayerPickerUI -@ stub ShowProfileCardUI +@ stdcall ShowProfileCardUI(ptr ptr ptr) gamingtcui.ShowProfileCardUI @ stub ShowTitleAchievementsUI @ stub TryCancelPendingGameUI diff --git a/dlls/gamingtcui/gamingtcui.spec b/dlls/gamingtcui/gamingtcui.spec index 32c8496f657..a0c2d52ad74 100644 --- a/dlls/gamingtcui/gamingtcui.spec +++ b/dlls/gamingtcui/gamingtcui.spec @@ -17,7 +17,7 @@ @ stub ShowGameInviteUIWithContextForUser @ stdcall ShowPlayerPickerUI(ptr ptr long ptr long long long ptr ptr) @ stub ShowPlayerPickerUIForUser -@ stub ShowProfileCardUI +@ stdcall ShowProfileCardUI(ptr ptr ptr) @ stub ShowProfileCardUIForUser @ stub ShowTitleAchievementsUI @ stub ShowTitleAchievementsUIForUser diff --git a/dlls/gamingtcui/gamingtcui_main.c b/dlls/gamingtcui/gamingtcui_main.c index a3e2855a0f8..555b6d781d3 100644 --- a/dlls/gamingtcui/gamingtcui_main.c +++ b/dlls/gamingtcui/gamingtcui_main.c @@ -48,3 +48,14 @@ HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xu return S_OK; } + +HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context) +{ + FIXME("target_user_xuid %p, completion_routine %p, context %p stub.\n", + target_user_xuid, completion_routine, context); + + if (completion_routine) + completion_routine(S_OK, context); + + return S_OK; +} diff --git a/include/gamingtcui.h b/include/gamingtcui.h index 99e8d85b2e8..87aa5f5efa1 100644 --- a/include/gamingtcui.h +++ b/include/gamingtcui.h @@ -28,6 +28,7 @@ extern "C" { #endif +typedef void (WINAPI *GameUICompletionRoutine)(HRESULT return_code, void *context); typedef void (WINAPI *PlayerPickerUICompletionRoutine)(HRESULT return_code, void *context, const HSTRING *selected_xuids, size_t count); @@ -35,6 +36,7 @@ HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion); HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count, const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count, size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context); +HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context); #ifdef __cplusplus }