include: Add Windows.System.DispatcherQueue definition.

Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
This commit is contained in:
Biswapriyo Nath 2023-03-24 10:10:09 +05:30 committed by Alexandre Julliard
parent 52b832c7e3
commit 8a07ffd965

View file

@ -28,14 +28,137 @@ import "windows.foundation.idl";
namespace Windows.System
{
typedef enum DispatcherQueuePriority DispatcherQueuePriority;
interface IDispatcherQueue;
interface IDispatcherQueue2;
interface IDispatcherQueueController;
interface IDispatcherQueueControllerStatics;
interface IDispatcherQueueShutdownStartingEventArgs;
interface IDispatcherQueueStatics;
interface IDispatcherQueueTimer;
interface IUser;
interface IUserStatics;
interface IUserChangedEventArgs;
interface IUserChangedEventArgs2;
runtimeclass DispatcherQueue;
runtimeclass DispatcherQueueController;
runtimeclass DispatcherQueueShutdownStartingEventArgs;
runtimeclass DispatcherQueueTimer;
runtimeclass User;
runtimeclass UserChangedEventArgs;
declare
{
interface Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueue *, IInspectable *>;
interface Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueue *, Windows.System.DispatcherQueueShutdownStartingEventArgs *>;
interface Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueueTimer *, IInspectable *>;
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0)
]
enum DispatcherQueuePriority
{
Low = -10,
Normal = 0,
High = 10,
};
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
uuid(dfa2dc9c-1a2d-4917-98f2-939af1d6e0c8)
]
delegate HRESULT DispatcherQueueHandler();
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
exclusiveto(Windows.System.DispatcherQueue),
uuid(603e88e4-a338-4ffe-a457-a5cfb9ceb899)
]
interface IDispatcherQueue : IInspectable
{
HRESULT CreateTimer([out, retval] Windows.System.DispatcherQueueTimer **result);
[overload("TryEnqueue")] HRESULT TryEnqueue([in] Windows.System.DispatcherQueueHandler *callback, [out, retval] boolean *result);
[overload("TryEnqueue")] HRESULT TryEnqueueWithPriority([in] Windows.System.DispatcherQueuePriority priority, [in] Windows.System.DispatcherQueueHandler *callback,
[out, retval] boolean *result);
[eventadd] HRESULT ShutdownStarting([in] Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueue *, Windows.System.DispatcherQueueShutdownStartingEventArgs *> *handler,
[out, retval] EventRegistrationToken *token);
[eventremove] HRESULT ShutdownStarting([in] EventRegistrationToken token);
[eventadd] HRESULT ShutdownCompleted([in] Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueue *, IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
[eventremove] HRESULT ShutdownCompleted([in] EventRegistrationToken token);
}
[
contract(Windows.Foundation.UniversalApiContract, 8.0),
exclusiveto(Windows.System.DispatcherQueue),
uuid(c822c647-30ef-506e-bd1e-a647ae6675ff)
]
interface IDispatcherQueue2 : IInspectable
{
[propget] HRESULT HasThreadAccess([out, retval] boolean *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
exclusiveto(Windows.System.DispatcherQueueController),
uuid(22f34e66-50db-4e36-a98d-61c01b384d20)
]
interface IDispatcherQueueController : IInspectable
{
[propget] HRESULT DispatcherQueue([out, retval] Windows.System.DispatcherQueue **value);
HRESULT ShutdownQueueAsync([out, retval] Windows.Foundation.IAsyncAction **operation);
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
exclusiveto(Windows.System.DispatcherQueueController),
uuid(0a6c98e0-5198-49a2-a313-3f70d1f13c27)
]
interface IDispatcherQueueControllerStatics : IInspectable
{
HRESULT CreateOnDedicatedThread([out, retval] Windows.System.DispatcherQueueController **result);
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
exclusiveto(Windows.System.DispatcherQueueShutdownStartingEventArgs),
uuid(c4724c4c-ff97-40c0-a226-cc0aaa545e89)
]
interface IDispatcherQueueShutdownStartingEventArgs : IInspectable
{
HRESULT GetDeferral([out, retval] Windows.Foundation.Deferral **result);
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
exclusiveto(Windows.System.DispatcherQueue),
uuid(a96d83d7-9371-4517-9245-d0824ac12c74)
]
interface IDispatcherQueueStatics : IInspectable
{
HRESULT GetForCurrentThread([out, retval] Windows.System.DispatcherQueue **result);
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
exclusiveto(Windows.System.DispatcherQueueTimer),
uuid(5feabb1d-a31c-4727-b1ac-37454649d56a)
]
interface IDispatcherQueueTimer : IInspectable
{
[propget] HRESULT Interval([out, retval] Windows.Foundation.TimeSpan *value);
[propput] HRESULT Interval([in] Windows.Foundation.TimeSpan value);
[propget] HRESULT IsRunning([out, retval] boolean *value);
[propget] HRESULT IsRepeating([out, retval] boolean *value);
[propput] HRESULT IsRepeating([in] boolean value);
HRESULT Start();
HRESULT Stop();
[eventadd] HRESULT Tick([in] Windows.Foundation.TypedEventHandler<Windows.System.DispatcherQueueTimer *, IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
[eventremove] HRESULT Tick([in] EventRegistrationToken token);
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
exclusiveto(Windows.System.UserChangedEventArgs),
@ -46,6 +169,47 @@ namespace Windows.System
[propget] HRESULT User([out, retval] Windows.System.User **value);
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
marshaling_behavior(agile),
static(Windows.System.IDispatcherQueueStatics, Windows.Foundation.UniversalApiContract, 5.0),
threading(both)
]
runtimeclass DispatcherQueue
{
[default] interface Windows.System.IDispatcherQueue;
[contract(Windows.Foundation.UniversalApiContract, 8.0)] interface Windows.System.IDispatcherQueue2;
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
marshaling_behavior(agile),
static(Windows.System.IDispatcherQueueControllerStatics, Windows.Foundation.UniversalApiContract, 5.0),
threading(both)
]
runtimeclass DispatcherQueueController
{
[default] interface Windows.System.IDispatcherQueueController;
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
marshaling_behavior(agile)
]
runtimeclass DispatcherQueueShutdownStartingEventArgs
{
[default] interface Windows.System.IDispatcherQueueShutdownStartingEventArgs;
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
marshaling_behavior(agile)
]
runtimeclass DispatcherQueueTimer
{
[default] interface Windows.System.IDispatcherQueueTimer;
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
marshaling_behavior(agile),