mirror of
git://source.winehq.org/git/wine.git
synced 2024-08-31 13:14:31 +00:00
wgl: Add WGL_NV_float_buffer and WGL_NV_texture_rectangle support.
This commit is contained in:
parent
ae9119f8d0
commit
8873478e05
|
@ -759,9 +759,17 @@ static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuf
|
|||
}
|
||||
}
|
||||
break ;
|
||||
|
||||
case WGL_FLOAT_COMPONENTS_NV:
|
||||
pop = iWGLAttr[++cur];
|
||||
PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, pop);
|
||||
TRACE("pAttr[%d] = GLX_FLOAT_COMPONENTS_NV: %x\n", cur, pop);
|
||||
break ;
|
||||
case WGL_BIND_TO_TEXTURE_RGB_ARB:
|
||||
case WGL_BIND_TO_TEXTURE_RGBA_ARB:
|
||||
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
|
||||
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
|
||||
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
|
||||
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
|
||||
pop = iWGLAttr[++cur];
|
||||
/** cannot be converted, see direct handling on
|
||||
* - wglGetPixelFormatAttribivARB
|
||||
|
@ -2023,7 +2031,22 @@ static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat,
|
|||
case WGL_TEXTURE_RGBA_ARB:
|
||||
object->use_render_texture = GL_RGBA;
|
||||
break;
|
||||
|
||||
/* WGL_FLOAT_COMPONENTS_NV */
|
||||
case WGL_TEXTURE_FLOAT_R_NV:
|
||||
object->use_render_texture = GL_FLOAT_R_NV;
|
||||
break;
|
||||
case WGL_TEXTURE_FLOAT_RG_NV:
|
||||
object->use_render_texture = GL_FLOAT_RG_NV;
|
||||
break;
|
||||
case WGL_TEXTURE_FLOAT_RGB_NV:
|
||||
object->use_render_texture = GL_FLOAT_RGB_NV;
|
||||
break;
|
||||
case WGL_TEXTURE_FLOAT_RGBA_NV:
|
||||
object->use_render_texture = GL_FLOAT_RGBA_NV;
|
||||
break;
|
||||
default:
|
||||
ERR("Unknown texture format: %x\n", attr_v);
|
||||
SetLastError(ERROR_INVALID_DATA);
|
||||
goto create_failed;
|
||||
}
|
||||
|
@ -2080,7 +2103,13 @@ static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat,
|
|||
object->texture_bind_target = GL_TEXTURE_2D;
|
||||
break;
|
||||
}
|
||||
case WGL_TEXTURE_RECTANGLE_NV: {
|
||||
object->texture_target = GL_TEXTURE_RECTANGLE_NV;
|
||||
object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
ERR("Unknown texture target: %x\n", attr_v);
|
||||
SetLastError(ERROR_INVALID_DATA);
|
||||
goto create_failed;
|
||||
}
|
||||
|
@ -2212,10 +2241,28 @@ static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAtt
|
|||
SetLastError(ERROR_INVALID_HANDLE);
|
||||
return GL_FALSE;
|
||||
}
|
||||
if (GL_RGBA == object->use_render_texture) {
|
||||
*piValue = WGL_TEXTURE_RGBA_ARB;
|
||||
} else {
|
||||
*piValue = WGL_TEXTURE_RGB_ARB;
|
||||
switch(object->use_render_texture) {
|
||||
case GL_RGB:
|
||||
*piValue = WGL_TEXTURE_RGB_ARB;
|
||||
break;
|
||||
case GL_RGBA:
|
||||
*piValue = WGL_TEXTURE_RGBA_ARB;
|
||||
break;
|
||||
/* WGL_FLOAT_COMPONENTS_NV */
|
||||
case GL_FLOAT_R_NV:
|
||||
*piValue = WGL_TEXTURE_FLOAT_R_NV;
|
||||
break;
|
||||
case GL_FLOAT_RG_NV:
|
||||
*piValue = WGL_TEXTURE_FLOAT_RG_NV;
|
||||
break;
|
||||
case GL_FLOAT_RGB_NV:
|
||||
*piValue = WGL_TEXTURE_FLOAT_RGB_NV;
|
||||
break;
|
||||
case GL_FLOAT_RGBA_NV:
|
||||
*piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
|
||||
break;
|
||||
default:
|
||||
ERR("Unknown texture format: %x\n", object->use_render_texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2245,6 +2292,7 @@ static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAtt
|
|||
case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
|
||||
case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
|
||||
case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
|
||||
case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2792,6 +2840,14 @@ static BOOL glxRequireExtension(const char *requiredExtension)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
static void register_extension_string(const char *ext)
|
||||
{
|
||||
strcat(WineGLInfo.wglExtensions, " ");
|
||||
strcat(WineGLInfo.wglExtensions, ext);
|
||||
|
||||
TRACE("'%s'\n", ext);
|
||||
}
|
||||
|
||||
static BOOL register_extension(const WineGLExtension * ext)
|
||||
{
|
||||
int i;
|
||||
|
@ -2944,8 +3000,18 @@ static void X11DRV_WineGL_LoadExtensions(void)
|
|||
if (glxRequireExtension("GLX_ATI_render_texture") ||
|
||||
glxRequireExtension("GLX_ARB_render_texture") ||
|
||||
(glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
|
||||
{
|
||||
register_extension(&WGL_ARB_render_texture);
|
||||
|
||||
/* The WGL version of GLX_NV_float_buffer requires render_texture */
|
||||
if(glxRequireExtension("GLX_NV_float_buffer"))
|
||||
register_extension_string("WGL_NV_float_buffer");
|
||||
|
||||
/* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
|
||||
if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
|
||||
register_extension_string("WGL_NV_texture_rectangle");
|
||||
}
|
||||
|
||||
/* EXT Extensions */
|
||||
|
||||
register_extension(&WGL_EXT_extensions_string);
|
||||
|
|
|
@ -139,6 +139,44 @@
|
|||
#define WGL_AUX8_ARB 0x208F
|
||||
#define WGL_AUX9_ARB 0x2090
|
||||
|
||||
/** WGL_NV_render_texture_rectangle */
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
|
||||
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
|
||||
/** WGL_NV_render_depth_texture */
|
||||
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
|
||||
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
|
||||
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
|
||||
#define WGL_DEPTH_COMPONENT_NV 0x20A7
|
||||
/** WGL_NV_float_buffer */
|
||||
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
|
||||
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
|
||||
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
|
||||
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
|
||||
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
|
||||
/** GL_NV_float_buffer */
|
||||
#define GL_FLOAT_R_NV 0x8880
|
||||
#define GL_FLOAT_RG_NV 0x8881
|
||||
#define GL_FLOAT_RGB_NV 0x8882
|
||||
#define GL_FLOAT_RGBA_NV 0x8883
|
||||
#define GL_FLOAT_R16_NV 0x8884
|
||||
#define GL_FLOAT_R32_NV 0x8885
|
||||
#define GL_FLOAT_RG16_NV 0x8886
|
||||
#define GL_FLOAT_RG32_NV 0x8887
|
||||
#define GL_FLOAT_RGB16_NV 0x8888
|
||||
#define GL_FLOAT_RGB32_NV 0x8889
|
||||
#define GL_FLOAT_RGBA16_NV 0x888A
|
||||
#define GL_FLOAT_RGBA32_NV 0x888B
|
||||
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
|
||||
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
|
||||
#define GL_FLOAT_RGBA_MODE_NV 0x888E
|
||||
|
||||
|
||||
/**
|
||||
* WGL_ATI_pixel_format_float / WGL_ARB_color_buffer_float
|
||||
*/
|
||||
|
@ -189,3 +227,5 @@
|
|||
#define GLX_AUX9_ATI 0x9820
|
||||
#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
|
||||
#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
|
||||
/** GLX_NV_float_buffer */
|
||||
#define GLX_FLOAT_COMPONENTS_NV 0x20B0
|
||||
|
|
Loading…
Reference in a new issue