d3drm: Store face color.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2017-07-04 10:43:12 +03:00 committed by Alexandre Julliard
parent 3276e7eebe
commit 88220785b3
3 changed files with 58 additions and 29 deletions

View file

@ -120,6 +120,7 @@ struct d3drm_face
IDirect3DRMFace IDirect3DRMFace_iface;
IDirect3DRMFace2 IDirect3DRMFace2_iface;
LONG ref;
D3DCOLOR color;
};
struct d3drm_mesh_builder

View file

@ -214,19 +214,45 @@ static HRESULT WINAPI d3drm_face1_AddVertexAndNormalIndexed(IDirect3DRMFace *ifa
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_SetColorRGB(IDirect3DRMFace *iface,
D3DVALUE r, D3DVALUE g, D3DVALUE b)
static HRESULT WINAPI d3drm_face2_SetColorRGB(IDirect3DRMFace2 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
FIXME("iface %p, r %.8e, g %.8e, b %.8e stub!\n", iface, r, g, b);
struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface);
return E_NOTIMPL;
TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
d3drm_set_color(&face->color, red, green, blue, 1.0f);
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_face1_SetColorRGB(IDirect3DRMFace *iface,
D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
struct d3drm_face *face = impl_from_IDirect3DRMFace(iface);
TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
return d3drm_face2_SetColorRGB(&face->IDirect3DRMFace2_iface, red, green, blue);
}
static HRESULT WINAPI d3drm_face2_SetColor(IDirect3DRMFace2 *iface, D3DCOLOR color)
{
struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface);
TRACE("iface %p, color 0x%08x.\n", iface, color);
face->color = color;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_face1_SetColor(IDirect3DRMFace *iface, D3DCOLOR color)
{
FIXME("iface %p, color 0x%08x stub!\n", iface, color);
struct d3drm_face *face = impl_from_IDirect3DRMFace(iface);
return E_NOTIMPL;
TRACE("iface %p, color 0x%08x.\n", iface, color);
return d3drm_face2_SetColor(&face->IDirect3DRMFace2_iface, color);
}
static HRESULT WINAPI d3drm_face1_SetTexture(IDirect3DRMFace *iface, IDirect3DRMTexture *texture)
@ -332,11 +358,22 @@ static int WINAPI d3drm_face1_GetTextureCoordinateIndex(IDirect3DRMFace *iface,
return 0;
}
static D3DCOLOR WINAPI d3drm_face2_GetColor(IDirect3DRMFace2 *iface)
{
struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface);
TRACE("iface %p.\n", iface);
return face->color;
}
static D3DCOLOR WINAPI d3drm_face1_GetColor(IDirect3DRMFace *iface)
{
FIXME("iface %p stub!\n", iface);
struct d3drm_face *face = impl_from_IDirect3DRMFace(iface);
return 0;
TRACE("iface %p.\n", iface);
return d3drm_face2_GetColor(&face->IDirect3DRMFace2_iface);
}
static const struct IDirect3DRMFaceVtbl d3drm_face1_vtbl =
@ -446,20 +483,6 @@ static HRESULT WINAPI d3drm_face2_AddVertexAndNormalIndexed(IDirect3DRMFace2 *if
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_SetColorRGB(IDirect3DRMFace2 *iface, D3DVALUE r, D3DVALUE g, D3DVALUE b)
{
FIXME("iface %p, r %.8e, g %.8e, b %.8e stub!\n", iface, r, g, b);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_SetColor(IDirect3DRMFace2 *iface, D3DCOLOR color)
{
FIXME("iface %p, color 0x%08x stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_SetTexture(IDirect3DRMFace2 *iface, IDirect3DRMTexture3 *texture)
{
FIXME("iface %p, texture %p stub!\n", iface, texture);
@ -563,13 +586,6 @@ static int WINAPI d3drm_face2_GetTextureCoordinateIndex(IDirect3DRMFace2 *iface,
return 0;
}
static D3DCOLOR WINAPI d3drm_face2_GetColor(IDirect3DRMFace2 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static const struct IDirect3DRMFace2Vtbl d3drm_face2_vtbl =
{
d3drm_face2_QueryInterface,

View file

@ -781,6 +781,7 @@ static void test_Face(void)
IDirect3DRMFaceArray *array1;
D3DRMLOADMEMORY info;
D3DVECTOR v1[4], n1[4], v2[4], n2[4];
D3DCOLOR color;
DWORD count;
int icount;
@ -963,6 +964,17 @@ static void test_Face(void)
IDirect3DRMFaceArray_Release(array1);
}
/* Setting face color. */
hr = IDirect3DRMFace2_SetColor(face2, 0x1f180587);
ok(SUCCEEDED(hr), "Failed to set face color, hr %#x.\n", hr);
color = IDirect3DRMFace2_GetColor(face2);
ok(color == 0x1f180587, "Unexpected color %8x.\n", color);
hr = IDirect3DRMFace2_SetColorRGB(face2, 0.5f, 0.5f, 0.5f);
ok(SUCCEEDED(hr), "Failed to set color, hr %#x.\n", hr);
color = IDirect3DRMFace2_GetColor(face2);
ok(color == 0xff7f7f7f, "Unexpected color %8x.\n", color);
IDirect3DRMFace2_Release(face2);
IDirect3DRMMeshBuilder3_Release(MeshBuilder3);
IDirect3DRM3_Release(d3drm3);