Fix compilation.

This commit is contained in:
Adam D. Moss 2004-11-30 21:05:27 +00:00 committed by Alexandre Julliard
parent 61f8e1236d
commit 880bc9ce9f

View file

@ -360,9 +360,9 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetTransform(IWineD3DDevice *iface, D3DTRANS
* NOTE2: Apparently texture transforms do NOT need reapplying
*/
PLIGHTINFOEL *lightChain = NULL;
This->modelview_valid = FALSE;
This->view_ident = !memcmp(lpmatrix, identity, 16*sizeof(float));
PLIGHTINFOEL *lightChain = NULL;
glMatrixMode(GL_MODELVIEW);
checkGLcall("glMatrixMode(GL_MODELVIEW)");