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include: Move D3D_SHADER_VARIABLE_CLASS to d3dcommon.h.
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81b1c3ed60
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@ -43,17 +43,6 @@
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#define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
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#define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
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typedef enum _D3D10_SHADER_VARIABLE_CLASS
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{
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D3D10_SVC_SCALAR,
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D3D10_SVC_VECTOR,
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D3D10_SVC_MATRIX_ROWS,
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D3D10_SVC_MATRIX_COLUMNS,
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D3D10_SVC_OBJECT,
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D3D10_SVC_STRUCT,
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D3D10_SVC_FORCE_DWORD = 0x7fffffff
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} D3D10_SHADER_VARIABLE_CLASS, *LPD3D10_SHADER_VARIABLE_CLASS;
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typedef enum _D3D10_SHADER_VARIABLE_TYPE
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{
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D3D10_SVT_VOID = 0,
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@ -131,6 +120,9 @@ typedef enum D3D10_REGISTER_COMPONENT_TYPE
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typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
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typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
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typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
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typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS;
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typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
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typedef ID3DInclude ID3D10Include;
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typedef ID3DInclude *LPD3D10INCLUDE;
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@ -67,3 +67,24 @@ interface ID3DInclude
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}
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typedef ID3DInclude* LPD3DINCLUDE;
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typedef enum _D3D_SHADER_VARIABLE_CLASS
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{
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D3D_SVC_SCALAR,
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D3D_SVC_VECTOR,
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D3D_SVC_MATRIX_ROWS,
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D3D_SVC_MATRIX_COLUMNS,
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D3D_SVC_OBJECT,
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D3D_SVC_STRUCT,
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D3D_SVC_INTERFACE_CLASS,
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D3D_SVC_INTERFACE_POINTER,
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D3D10_SVC_SCALAR = 0,
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D3D10_SVC_VECTOR,
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D3D10_SVC_MATRIX_ROWS,
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D3D10_SVC_MATRIX_COLUMNS,
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D3D10_SVC_OBJECT,
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D3D10_SVC_STRUCT,
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D3D11_SVC_INTERFACE_CLASS,
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D3D11_SVC_INTERFACE_POINTER,
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D3D_SVC_FORCE_DWORD = 0x7fffffff,
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} D3D_SHADER_VARIABLE_CLASS;
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