d3d9: Some visual test fixes.

This commit is contained in:
Stefan Dösinger 2007-07-24 21:07:59 +02:00 committed by Alexandre Julliard
parent df75a7e007
commit 878414a5e6

View file

@ -429,6 +429,7 @@ static void fog_test(IDirect3DDevice9 *device)
HRESULT hr;
DWORD color;
float start = 0.0f, end = 1.0f;
D3DCAPS9 caps;
/* Gets full z based fog with linear fog, no fog with specular color */
struct sVertex unstransformed_1[] = {
@ -461,6 +462,9 @@ static void fog_test(IDirect3DDevice9 *device)
};
WORD Indices[] = {0, 1, 2, 2, 3, 0};
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr));
@ -538,8 +542,20 @@ static void fog_test(IDirect3DDevice9 *device)
ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
color = getPixelColor(device, 480, 120);
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
color = getPixelColor(device, 480, 360);
ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
if(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
{
color = getPixelColor(device, 480, 360);
ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
}
else
{
/* Without fog table support the vertex fog is still applied, even though table fog is turned on.
* The settings above result in no fogging with vertex fog
*/
color = getPixelColor(device, 480, 120);
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
trace("Info: Table fog not supported by this device\n");
}
/* Turn off the fog master switch to avoid confusing other tests */
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
@ -1222,7 +1238,12 @@ START_TEST(visual)
lighting_test(device_ptr);
clear_test(device_ptr);
fog_test(device_ptr);
test_cube_wrap(device_ptr);
if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
{
test_cube_wrap(device_ptr);
} else {
skip("No cube texture support\n");
}
present_test(device_ptr);
if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
@ -1231,13 +1252,13 @@ START_TEST(visual)
}
else skip("No vs_2_0 support\n");
if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1) && caps.PixelShaderVersion >= D3DVS_VERSION(1, 1))
if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1) && caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
{
fog_with_shader_test(device_ptr);
}
else skip("No vs_1_1 and ps_1_1 support\n");
if (caps.PixelShaderVersion >= D3DVS_VERSION(1, 1))
if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
{
texbem_test(device_ptr);
}