wined3d: Get rid of domain_shader_init().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-11-06 10:55:27 +01:00 committed by Alexandre Julliard
parent a1e158971c
commit 86933f9d31

View file

@ -3674,12 +3674,6 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_
return WINED3D_OK;
}
static HRESULT domain_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
return shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_DOMAIN, parent, parent_ops);
}
static HRESULT hull_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
@ -4103,7 +4097,7 @@ HRESULT CDECL wined3d_shader_create_ds(struct wined3d_device *device, const stru
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = domain_shader_init(object, device, desc, parent, parent_ops)))
if (FAILED(hr = shader_init(object, device, desc, 0, WINED3D_SHADER_TYPE_DOMAIN, parent, parent_ops)))
{
WARN("Failed to initialize domain shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);