diff --git a/dlls/d3dx8/mesh.c b/dlls/d3dx8/mesh.c index b9ba9760647..c1d242bf07c 100644 --- a/dlls/d3dx8/mesh.c +++ b/dlls/d3dx8/mesh.c @@ -20,10 +20,6 @@ #include "wingdi.h" #include "d3dx8.h" -#include "wine/debug.h" - -WINE_DEFAULT_DEBUG_CHANNEL(d3dx); - BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *pmin, CONST D3DXVECTOR3 *pmax, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection) /* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algoritm