d3d10: Handle D3D10_SVT_BUFFER.

This commit is contained in:
Henri Verbeet 2012-01-03 23:06:53 +01:00 committed by Alexandre Julliard
parent 79d1b27333
commit 863578cc29

View file

@ -361,6 +361,7 @@ static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
case 19: return D3D10_SVT_RENDERTARGETVIEW;
case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
case 21: return D3D10_SVT_SAMPLER;
case 22: return D3D10_SVT_BUFFER;
default:
FIXME("Unknown variable type %#x.\n", t);
return D3D10_SVT_VOID;
@ -648,6 +649,7 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
case D3D10_SVT_TEXTURE2DMSARRAY:
case D3D10_SVT_TEXTURE3D:
case D3D10_SVT_TEXTURECUBE:
case D3D10_SVT_BUFFER: /* Either resource or constant buffer. */
v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
break;
@ -1222,6 +1224,7 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const
case D3D10_SVT_TEXTURECUBE:
case D3D10_SVT_RENDERTARGETVIEW:
case D3D10_SVT_DEPTHSTENCILVIEW:
case D3D10_SVT_BUFFER:
TRACE("SVT could not have elements.\n");
break;