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d3d10: Handle D3D10_SVT_BUFFER.
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@ -361,6 +361,7 @@ static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
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case 19: return D3D10_SVT_RENDERTARGETVIEW;
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case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
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case 21: return D3D10_SVT_SAMPLER;
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case 22: return D3D10_SVT_BUFFER;
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default:
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FIXME("Unknown variable type %#x.\n", t);
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return D3D10_SVT_VOID;
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@ -648,6 +649,7 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
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case D3D10_SVT_TEXTURE2DMSARRAY:
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case D3D10_SVT_TEXTURE3D:
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case D3D10_SVT_TEXTURECUBE:
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case D3D10_SVT_BUFFER: /* Either resource or constant buffer. */
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v->vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
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break;
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@ -1222,6 +1224,7 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const
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case D3D10_SVT_TEXTURECUBE:
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case D3D10_SVT_RENDERTARGETVIEW:
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case D3D10_SVT_DEPTHSTENCILVIEW:
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case D3D10_SVT_BUFFER:
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TRACE("SVT could not have elements.\n");
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break;
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