wined3d: Allocate all Vulkan buffer BOs from heap.

That is, no longer allocate a wined3d_bo_vk as part of the wined3d_buffer_vk
structure.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-11-04 22:34:30 -05:00 committed by Alexandre Julliard
parent a5efc1d5e0
commit 8600568883
2 changed files with 13 additions and 11 deletions

View file

@ -1440,18 +1440,22 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
struct wined3d_context_vk *context_vk)
{
struct wined3d_resource *resource = &buffer_vk->b.resource;
struct wined3d_bo_vk *bo_vk;
if (!(bo_vk = heap_alloc(sizeof(*bo_vk))))
return FALSE;
if (!(wined3d_context_vk_create_bo(context_vk, resource->size,
vk_buffer_usage_from_bind_flags(resource->bind_flags),
vk_memory_type_from_access_flags(resource->access, resource->usage), &buffer_vk->bo)))
vk_memory_type_from_access_flags(resource->access, resource->usage), bo_vk)))
{
WARN("Failed to create Vulkan buffer.\n");
return FALSE;
}
list_init(&buffer_vk->b.bo_user.entry);
list_add_head(&buffer_vk->bo.b.users, &buffer_vk->b.bo_user.entry);
buffer_vk->b.buffer_object = (uintptr_t)&buffer_vk->bo;
list_add_head(&bo_vk->b.users, &buffer_vk->b.bo_user.entry);
buffer_vk->b.buffer_object = (uintptr_t)bo_vk;
buffer_invalidate_bo_range(&buffer_vk->b, 0, 0);
return TRUE;
@ -1495,20 +1499,19 @@ static BOOL wined3d_buffer_vk_prepare_location(struct wined3d_buffer *buffer,
static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, unsigned int location)
{
struct wined3d_bo_vk *bo_vk = (struct wined3d_bo_vk *)buffer->buffer_object;
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
struct wined3d_buffer_vk *buffer_vk = wined3d_buffer_vk(buffer);
TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location));
switch (location)
{
case WINED3D_LOCATION_BUFFER:
buffer_vk->b.bo_user.valid = false;
list_remove(&buffer_vk->b.bo_user.entry);
wined3d_context_vk_destroy_bo(context_vk, &buffer_vk->bo);
buffer_vk->bo.vk_buffer = VK_NULL_HANDLE;
buffer_vk->bo.memory = NULL;
buffer_vk->b.buffer_object = 0u;
buffer->bo_user.valid = false;
list_remove(&buffer->bo_user.entry);
wined3d_context_vk_destroy_bo(context_vk, bo_vk);
heap_free(bo_vk);
buffer->buffer_object = 0u;
break;
default:

View file

@ -5097,7 +5097,6 @@ struct wined3d_buffer_vk
{
struct wined3d_buffer b;
struct wined3d_bo_vk bo;
VkDescriptorBufferInfo buffer_info;
uint32_t bind_mask;
};