d3d10core/tests: Use abbreviations for long D3D10 enum value names.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-05-18 00:04:40 +02:00 committed by Alexandre Julliard
parent 7c599a4147
commit 856c913d05

View file

@ -4293,71 +4293,77 @@ static void test_texture(void)
}
tests[] =
{
{&ps_ld, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
{&ps_ld, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 1.0f, level_1_colors},
{&ps_ld, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 2.0f, level_2_colors},
{&ps_ld, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 3.0f, zero_colors},
{&ps_ld, &srgb_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, srgb_colors},
{&ps_ld, &bc1_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld, &bc1_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors},
{&ps_ld, &bc2_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld, &bc2_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors},
{&ps_ld, &bc3_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld, &bc3_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors},
{&ps_ld, &bc4_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc4_colors},
{&ps_ld, &bc5_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc5_colors},
{&ps_ld, &bc1_texture_srgb, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld, &bc2_texture_srgb, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld, &bc3_texture_srgb, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld_sint8, &sint8_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, sint8_colors},
{&ps_ld_uint8, &uint8_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
{&ps_sample, &bc1_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_sample, &bc2_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_sample, &bc3_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_sample, &bc4_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc4_colors},
{&ps_sample, &bc5_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc5_colors},
{&ps_sample, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
{&ps_sample, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, rgba_level_0},
{&ps_sample, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 2.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, rgba_level_0},
{&ps_sample, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 8.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, level_1_colors},
{&ps_sample, &srgb_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, srgb_colors},
{&ps_sample, &a8_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, a8_colors},
{&ps_sample_b, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, rgba_level_0},
{&ps_sample_b, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 8.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, level_1_colors},
{&ps_sample_b, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 8.0f, level_1_colors},
{&ps_sample_b, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 8.4f, level_1_colors},
{&ps_sample_b, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 8.5f, level_2_colors},
{&ps_sample_b, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 9.0f, level_2_colors},
{&ps_sample_b, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 2.0f, 1.0f, rgba_level_0},
{&ps_sample_b, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 2.0f, 9.0f, level_2_colors},
{&ps_sample_b, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 1.0f, 9.0f, level_1_colors},
{&ps_sample_b, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 9.0f, rgba_level_0},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, -1.0f, rgba_level_0},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, rgba_level_0},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 0.4f, rgba_level_0},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 0.5f, level_1_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 1.0f, level_1_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 1.4f, level_1_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 1.5f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 2.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 3.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 4.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 1.5f, lerp_1_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 0.0f, D3D10_FLOAT32_MAX, -2.0f, rgba_level_0},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 0.0f, D3D10_FLOAT32_MAX, -1.0f, level_1_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 0.0f, D3D10_FLOAT32_MAX, 1.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 0.0f, D3D10_FLOAT32_MAX, 1.5f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 2.0f, 2.0f, -9.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 2.0f, 2.0f, -1.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 2.0f, 2.0f, 0.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 2.0f, 2.0f, 1.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR, 2.0f, 2.0f, 2.0f, 9.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 2.0f, 2.0f, 2.0f, -9.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 2.0f, 2.0f, 2.0f, -1.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 2.0f, 2.0f, 2.0f, 0.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 2.0f, 2.0f, 2.0f, 1.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 2.0f, 2.0f, 2.0f, 9.0f, level_2_colors},
#define POINT D3D10_FILTER_MIN_MAG_MIP_POINT
#define POINT_LINEAR D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR
#define MIP_MAX D3D10_FLOAT32_MAX
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 1.0f, level_1_colors},
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 2.0f, level_2_colors},
{&ps_ld, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 3.0f, zero_colors},
{&ps_ld, &srgb_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, srgb_colors},
{&ps_ld, &bc1_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld, &bc1_texture, POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors},
{&ps_ld, &bc2_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld, &bc2_texture, POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors},
{&ps_ld, &bc3_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld, &bc3_texture, POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors},
{&ps_ld, &bc4_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc4_colors},
{&ps_ld, &bc5_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc5_colors},
{&ps_ld, &bc1_texture_srgb, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld, &bc2_texture_srgb, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld, &bc3_texture_srgb, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_ld_sint8, &sint8_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, sint8_colors},
{&ps_ld_uint8, &uint8_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
{&ps_sample, &bc1_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_sample, &bc2_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_sample, &bc3_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
{&ps_sample, &bc4_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc4_colors},
{&ps_sample, &bc5_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc5_colors},
{&ps_sample, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
{&ps_sample, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, rgba_level_0},
{&ps_sample, &rgba_texture, POINT, 2.0f, 0.0f, MIP_MAX, 0.0f, rgba_level_0},
{&ps_sample, &rgba_texture, POINT, 8.0f, 0.0f, MIP_MAX, 0.0f, level_1_colors},
{&ps_sample, &srgb_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, srgb_colors},
{&ps_sample, &a8_texture, POINT, 0.0f, 0.0f, 0.0f, 0.0f, a8_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, rgba_level_0},
{&ps_sample_b, &rgba_texture, POINT, 8.0f, 0.0f, MIP_MAX, 0.0f, level_1_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 8.0f, level_1_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 8.4f, level_1_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 8.5f, level_2_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 9.0f, level_2_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, 2.0f, 1.0f, rgba_level_0},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, 2.0f, 9.0f, level_2_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, 1.0f, 9.0f, level_1_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, 9.0f, rgba_level_0},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, -1.0f, rgba_level_0},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, rgba_level_0},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.4f, rgba_level_0},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.5f, level_1_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 1.0f, level_1_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 1.4f, level_1_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 1.5f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 2.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 3.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 4.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 0.0f, 0.0f, MIP_MAX, 1.5f, lerp_1_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 0.0f, MIP_MAX, -2.0f, rgba_level_0},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 0.0f, MIP_MAX, -1.0f, level_1_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 0.0f, MIP_MAX, 0.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 0.0f, MIP_MAX, 1.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 0.0f, MIP_MAX, 1.5f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 2.0f, 2.0f, -9.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 2.0f, 2.0f, -1.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 2.0f, 2.0f, 0.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 2.0f, 2.0f, 1.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 2.0f, 2.0f, 9.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 2.0f, 2.0f, 2.0f, -9.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 2.0f, 2.0f, 2.0f, -1.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 2.0f, 2.0f, 2.0f, 0.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 2.0f, 2.0f, 2.0f, 1.0f, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 2.0f, 2.0f, 2.0f, 9.0f, level_2_colors},
#undef POINT
#undef POINT_LINEAR
#undef MIP_MAX
};
if (!init_test_context(&test_context))