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mirror of https://github.com/wine-mirror/wine synced 2024-06-29 06:14:34 +00:00

windows.gaming.input: Force debug info in critical sections.

This commit is contained in:
Paul Gofman 2024-03-04 10:38:50 -06:00 committed by Alexandre Julliard
parent 5152e73779
commit 84cb31556a
2 changed files with 2 additions and 2 deletions

View File

@ -356,7 +356,7 @@ static HRESULT async_info_create( IUnknown *invoker, IUnknown *param, async_oper
if ((impl->invoker = invoker)) IUnknown_AddRef( impl->invoker );
if ((impl->param = param)) IUnknown_AddRef( impl->param );
InitializeCriticalSection( &impl->cs );
InitializeCriticalSectionEx( &impl->cs, 0, RTL_CRITICAL_SECTION_FLAG_FORCE_DEBUG_INFO );
impl->cs.DebugInfo->Spare[0] = (DWORD_PTR)( __FILE__ ": async_info.cs" );
*out = &impl->IWineAsyncInfoImpl_iface;

View File

@ -420,7 +420,7 @@ HRESULT force_feedback_effect_create( enum WineForceFeedbackEffectType type, IIn
impl->axes[1] = DIJOFS_Y;
impl->axes[2] = DIJOFS_Z;
InitializeCriticalSection( &impl->cs );
InitializeCriticalSectionEx( &impl->cs, 0, RTL_CRITICAL_SECTION_FLAG_FORCE_DEBUG_INFO );
impl->cs.DebugInfo->Spare[0] = (DWORD_PTR)( __FILE__ ": effect.cs" );
*out = &impl->IWineForceFeedbackEffectImpl_iface;