wined3d: Call ModifyLocation on "target" in IWineD3DDeviceImpl_ClearSurface().

This is the same pointer, but lastActiveRenderTarget will go away.
This commit is contained in:
Henri Verbeet 2009-07-21 11:51:09 +02:00 committed by Alexandre Julliard
parent 6c0c1671b2
commit 8402519c7a

View file

@ -5065,7 +5065,7 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfa
/* Dirtify the target surface for now. If the surface is locked regularly, and an up to date sysmem copy exists,
* it is most likely more efficient to perform a clear on the sysmem copy too instead of downloading it
*/
IWineD3DSurface_ModifyLocation(This->lastActiveRenderTarget, SFLAG_INDRAWABLE, TRUE);
IWineD3DSurface_ModifyLocation((IWineD3DSurface *)target, SFLAG_INDRAWABLE, TRUE);
}
if (Flags & WINED3DCLEAR_ZBUFFER) {
/* Note that WINED3DCLEAR_ZBUFFER implies a depth stencil exists on the device */