wined3d: Create a separate function for setting a format's GL texture info.

This commit is contained in:
Henri Verbeet 2009-03-27 15:15:17 +01:00 committed by Alexandre Julliard
parent b8f25ef6f2
commit 837f163662

View file

@ -429,6 +429,49 @@ static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_form
return status == GL_FRAMEBUFFER_COMPLETE_EXT;
}
static void init_format_texture_info(WineD3D_GL_Info *gl_info)
{
unsigned int i;
for (i = 0; i < sizeof(gl_formats_template) / sizeof(gl_formats_template[0]); ++i)
{
int fmt_idx = getFmtIdx(gl_formats_template[i].fmt);
struct GlPixelFormatDesc *desc;
desc = &gl_info->gl_formats[fmt_idx];
desc->glInternal = gl_formats_template[i].glInternal;
desc->glGammaInternal = gl_formats_template[i].glGammaInternal;
desc->glFormat = gl_formats_template[i].glFormat;
desc->glType = gl_formats_template[i].glType;
desc->color_fixup = COLOR_FIXUP_IDENTITY;
desc->Flags |= gl_formats_template[i].Flags;
desc->heightscale = 1.0;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && gl_formats_template[i].rtInternal)
{
/* Check if the default internal format is supported as a frame buffer target, otherwise
* fall back to the render target internal.
*
* Try to stick to the standard format if possible, this limits precision differences */
if (!check_fbo_compat(gl_info, gl_formats_template[i].glInternal))
{
TRACE("Internal format of %s not supported as FBO target, using render target internal instead\n",
debug_d3dformat(gl_formats_template[i].fmt));
desc->rtInternal = gl_formats_template[i].rtInternal;
}
else
{
TRACE("Format %s is supported as fbo target\n", debug_d3dformat(gl_formats_template[i].fmt));
desc->rtInternal = gl_formats_template[i].glInternal;
}
}
else
{
desc->rtInternal = gl_formats_template[i].glInternal;
}
}
}
static void apply_format_fixups(WineD3D_GL_Info *gl_info)
{
int idx;
@ -563,49 +606,9 @@ BOOL initPixelFormatsNoGL(WineD3D_GL_Info *gl_info)
BOOL initPixelFormats(WineD3D_GL_Info *gl_info)
{
unsigned int src;
if (!init_format_base_info(gl_info)) return FALSE;
/* If a format depends on some extensions, remove them from the table above and initialize them
* after this loop */
for (src = 0; src < sizeof(gl_formats_template) / sizeof(gl_formats_template[0]); ++src)
{
struct GlPixelFormatDesc *desc;
int dst = getFmtIdx(gl_formats_template[src].fmt);
desc = &gl_info->gl_formats[dst];
desc->glInternal = gl_formats_template[src].glInternal;
desc->glGammaInternal = gl_formats_template[src].glGammaInternal;
desc->glFormat = gl_formats_template[src].glFormat;
desc->glType = gl_formats_template[src].glType;
desc->color_fixup = COLOR_FIXUP_IDENTITY;
desc->Flags |= gl_formats_template[src].Flags;
desc->heightscale = 1.0;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && gl_formats_template[src].rtInternal)
{
/* Check if the default internal format is supported as a frame buffer target, otherwise
* fall back to the render target internal.
*
* Try to stick to the standard format if possible, this limits precision differences */
if (!check_fbo_compat(gl_info, gl_formats_template[src].glInternal))
{
TRACE("Internal format of %s not supported as FBO target, using render target internal instead\n",
debug_d3dformat(gl_formats_template[src].fmt));
gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].rtInternal;
}
else
{
TRACE("Format %s is supported as fbo target\n", debug_d3dformat(gl_formats_template[src].fmt));
gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].glInternal;
}
}
else
{
gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].glInternal;
}
}
init_format_texture_info(gl_info);
apply_format_fixups(gl_info);