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ddraw: Use designated initializers in tss_lookup.
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@ -4723,31 +4723,31 @@ static const struct tss_lookup
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}
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}
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tss_lookup[] =
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tss_lookup[] =
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{
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{
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{FALSE, {WINED3D_TSS_INVALID}}, /* 0, unused */
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{FALSE, .u.texture_state = WINED3D_TSS_INVALID}, /* 0, unused */
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{FALSE, {WINED3D_TSS_COLOR_OP}}, /* 1, D3DTSS_COLOROP */
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{FALSE, .u.texture_state = WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
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{FALSE, {WINED3D_TSS_COLOR_ARG1}}, /* 2, D3DTSS_COLORARG1 */
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{FALSE, .u.texture_state = WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
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{FALSE, {WINED3D_TSS_COLOR_ARG2}}, /* 3, D3DTSS_COLORARG2 */
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{FALSE, .u.texture_state = WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
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{FALSE, {WINED3D_TSS_ALPHA_OP}}, /* 4, D3DTSS_ALPHAOP */
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{FALSE, .u.texture_state = WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
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{FALSE, {WINED3D_TSS_ALPHA_ARG1}}, /* 5, D3DTSS_ALPHAARG1 */
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{FALSE, .u.texture_state = WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
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{FALSE, {WINED3D_TSS_ALPHA_ARG2}}, /* 6, D3DTSS_ALPHAARG2 */
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{FALSE, .u.texture_state = WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
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{FALSE, {WINED3D_TSS_BUMPENV_MAT00}}, /* 7, D3DTSS_BUMPENVMAT00 */
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{FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
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{FALSE, {WINED3D_TSS_BUMPENV_MAT01}}, /* 8, D3DTSS_BUMPENVMAT01 */
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{FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
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{FALSE, {WINED3D_TSS_BUMPENV_MAT10}}, /* 9, D3DTSS_BUMPENVMAT10 */
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{FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
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{FALSE, {WINED3D_TSS_BUMPENV_MAT11}}, /* 10, D3DTSS_BUMPENVMAT11 */
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{FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
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{FALSE, {WINED3D_TSS_TEXCOORD_INDEX}}, /* 11, D3DTSS_TEXCOORDINDEX */
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{FALSE, .u.texture_state = WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
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{TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 12, D3DTSS_ADDRESS */
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{TRUE, .u.sampler_state = WINED3D_SAMP_ADDRESS_U}, /* 12, D3DTSS_ADDRESS */
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{TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 13, D3DTSS_ADDRESSU */
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{TRUE, .u.sampler_state = WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
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{TRUE, {WINED3D_SAMP_ADDRESS_V}}, /* 14, D3DTSS_ADDRESSV */
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{TRUE, .u.sampler_state = WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
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{TRUE, {WINED3D_SAMP_BORDER_COLOR}}, /* 15, D3DTSS_BORDERCOLOR */
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{TRUE, .u.sampler_state = WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
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{TRUE, {WINED3D_SAMP_MAG_FILTER}}, /* 16, D3DTSS_MAGFILTER */
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{TRUE, .u.sampler_state = WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
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{TRUE, {WINED3D_SAMP_MIN_FILTER}}, /* 17, D3DTSS_MINFILTER */
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{TRUE, .u.sampler_state = WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
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{TRUE, {WINED3D_SAMP_MIP_FILTER}}, /* 18, D3DTSS_MIPFILTER */
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{TRUE, .u.sampler_state = WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
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{TRUE, {WINED3D_SAMP_MIPMAP_LOD_BIAS}}, /* 19, D3DTSS_MIPMAPLODBIAS */
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{TRUE, .u.sampler_state = WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
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{TRUE, {WINED3D_SAMP_MAX_MIP_LEVEL}}, /* 20, D3DTSS_MAXMIPLEVEL */
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{TRUE, .u.sampler_state = WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
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{TRUE, {WINED3D_SAMP_MAX_ANISOTROPY}}, /* 21, D3DTSS_MAXANISOTROPY */
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{TRUE, .u.sampler_state = WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
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{FALSE, {WINED3D_TSS_BUMPENV_LSCALE}}, /* 22, D3DTSS_BUMPENVLSCALE */
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{FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
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{FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}}, /* 23, D3DTSS_BUMPENVLOFFSET */
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{FALSE, .u.texture_state = WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
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{FALSE, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
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{FALSE, .u.texture_state = WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
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};
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};
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/*****************************************************************************
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/*****************************************************************************
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