wined3d: Fix some memory leaks when destroying deferred contexts.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-07-07 11:40:07 -05:00 committed by Alexandre Julliard
parent bc8dcae118
commit 82be8b676c

View file

@ -3674,13 +3674,18 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte
for (i = 0; i < deferred->resource_count; ++i)
wined3d_resource_decref(deferred->resources[i]);
heap_free(deferred->resources);
for (i = 0; i < deferred->upload_count; ++i)
{
wined3d_resource_decref(deferred->uploads[i].resource);
heap_free(deferred->uploads[i].sysmem);
}
heap_free(deferred->resources);
heap_free(deferred->uploads);
for (i = 0; i < deferred->command_list_count; ++i)
wined3d_command_list_decref(deferred->command_lists[i]);
heap_free(deferred->command_lists);
wined3d_state_destroy(deferred->c.state);
heap_free(deferred->data);