d3d9: Get rid of IDirect3D9Impl.

This commit is contained in:
Henri Verbeet 2012-05-25 16:10:31 +02:00 committed by Alexandre Julliard
parent 5b2d171043
commit 82adae949b
4 changed files with 176 additions and 193 deletions

View file

@ -35,7 +35,7 @@ void WINAPI DebugSetMute(void) {
IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
{
IDirect3D9Impl *object;
struct d3d9 *object;
TRACE("sdk_version %#x.\n", sdk_version);
@ -59,7 +59,7 @@ IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
{
IDirect3D9Impl *object;
struct d3d9 *object;
TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);

View file

@ -127,22 +127,15 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_H
_pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
_pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
/*****************************************************************************
* IDirect3D implementation structure
*/
typedef struct IDirect3D9Impl
struct d3d9
{
/* IUnknown fields */
IDirect3D9Ex IDirect3D9Ex_iface;
LONG ref;
IDirect3D9Ex IDirect3D9Ex_iface;
LONG refcount;
struct wined3d *wined3d;
BOOL extended;
};
struct wined3d *WineD3D;
/* Created via Direct3DCreate9Ex? Can QI extended interfaces */
BOOL extended;
} IDirect3D9Impl;
BOOL d3d9_init(IDirect3D9Impl *d3d9, BOOL extended) DECLSPEC_HIDDEN;
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
struct fvf_declaration
@ -160,7 +153,7 @@ typedef struct IDirect3DDevice9Impl
struct wined3d_device_parent device_parent;
LONG ref;
struct wined3d_device *wined3d_device;
struct IDirect3D9Impl *d3d_parent;
struct d3d9 *d3d_parent;
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL inDestruction;
@ -171,8 +164,9 @@ typedef struct IDirect3DDevice9Impl
BOOL in_scene;
} IDirect3DDevice9Impl;
HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
HRESULT device_init(IDirect3DDevice9Impl *device, struct d3d9 *parent, struct wined3d *wined3d,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DVolume9 implementation structure

View file

@ -3380,7 +3380,7 @@ static void setup_fpu(void)
#endif
}
HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
HRESULT device_init(IDirect3DDevice9Impl *device, struct d3d9 *parent, struct wined3d *wined3d,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
{

View file

@ -24,22 +24,22 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline IDirect3D9Impl *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
{
return CONTAINING_RECORD(iface, IDirect3D9Impl, IDirect3D9Ex_iface);
return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
}
static HRESULT WINAPI IDirect3D9Impl_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **object)
static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
{
IDirect3D9Impl *d3d9 = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3D9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
*object = &d3d9->IDirect3D9Ex_iface;
*out = &d3d9->IDirect3D9Ex_iface;
return S_OK;
}
@ -48,268 +48,262 @@ static HRESULT WINAPI IDirect3D9Impl_QueryInterface(IDirect3D9Ex *iface, REFIID
if (!d3d9->extended)
{
WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
*object = NULL;
*out = NULL;
return E_NOINTERFACE;
}
IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
*object = &d3d9->IDirect3D9Ex_iface;
*out = &d3d9->IDirect3D9Ex_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3D9Impl_AddRef(IDirect3D9Ex *iface)
static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
ULONG ref = InterlockedIncrement(&This->ref);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
ULONG refcount = InterlockedIncrement(&d3d9->refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return ref;
return refcount;
}
static ULONG WINAPI IDirect3D9Impl_Release(IDirect3D9Ex *iface)
static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
ULONG ref = InterlockedDecrement(&This->ref);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
ULONG refcount = InterlockedDecrement(&d3d9->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (ref == 0) {
if (!refcount)
{
wined3d_mutex_lock();
wined3d_decref(This->WineD3D);
wined3d_decref(d3d9->wined3d);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
HeapFree(GetProcessHeap(), 0, d3d9);
}
return ref;
return refcount;
}
/* IDirect3D9 Interface follow: */
static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(IDirect3D9Ex *iface,
void *pInitializeFunction)
static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
TRACE("iface %p, init_function %p.\n", iface, init_function);
wined3d_mutex_lock();
hr = wined3d_register_software_device(This->WineD3D, pInitializeFunction);
hr = wined3d_register_software_device(d3d9->wined3d, init_function);
wined3d_mutex_unlock();
return hr;
}
static UINT WINAPI IDirect3D9Impl_GetAdapterCount(IDirect3D9Ex *iface)
static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
UINT ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_get_adapter_count(This->WineD3D);
ret = wined3d_get_adapter_count(d3d9->wined3d);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT Adapter,
DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_adapter_identifier adapter_id;
HRESULT hr;
TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
iface, Adapter, Flags, pIdentifier);
iface, adapter, flags, identifier);
adapter_id.driver = pIdentifier->Driver;
adapter_id.driver_size = sizeof(pIdentifier->Driver);
adapter_id.description = pIdentifier->Description;
adapter_id.description_size = sizeof(pIdentifier->Description);
adapter_id.device_name = pIdentifier->DeviceName;
adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
adapter_id.driver = identifier->Driver;
adapter_id.driver_size = sizeof(identifier->Driver);
adapter_id.description = identifier->Description;
adapter_id.description_size = sizeof(identifier->Description);
adapter_id.device_name = identifier->DeviceName;
adapter_id.device_name_size = sizeof(identifier->DeviceName);
wined3d_mutex_lock();
hr = wined3d_get_adapter_identifier(This->WineD3D, Adapter, Flags, &adapter_id);
hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
wined3d_mutex_unlock();
pIdentifier->DriverVersion = adapter_id.driver_version;
pIdentifier->VendorId = adapter_id.vendor_id;
pIdentifier->DeviceId = adapter_id.device_id;
pIdentifier->SubSysId = adapter_id.subsystem_id;
pIdentifier->Revision = adapter_id.revision;
memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
pIdentifier->WHQLLevel = adapter_id.whql_level;
identifier->DriverVersion = adapter_id.driver_version;
identifier->VendorId = adapter_id.vendor_id;
identifier->DeviceId = adapter_id.device_id;
identifier->SubSysId = adapter_id.subsystem_id;
identifier->Revision = adapter_id.revision;
memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
identifier->WHQLLevel = adapter_id.whql_level;
return hr;
}
static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(IDirect3D9Ex *iface, UINT Adapter,
D3DFORMAT Format)
static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
UINT ret;
TRACE("iface %p, adapter %u, format %#x.\n", iface, Adapter, Format);
TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
return 0;
}
wined3d_mutex_lock();
ret = wined3d_get_adapter_mode_count(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(IDirect3D9Ex *iface, UINT Adapter,
D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode)
static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
iface, Adapter, Format, Mode, pMode);
iface, adapter, format, mode_idx, mode);
/* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
It's supposed to fail anyway, so no harm returning failure. */
if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
Mode, (struct wined3d_display_mode *)pMode);
hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
mode_idx, (struct wined3d_display_mode *)mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
if (SUCCEEDED(hr))
mode->Format = d3dformat_from_wined3dformat(mode->Format);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT Adapter,
D3DDISPLAYMODE *pMode)
static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode);
TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
wined3d_mutex_lock();
hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (struct wined3d_display_mode *)pMode);
hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, (struct wined3d_display_mode *)mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
if (SUCCEEDED(hr))
mode->Format = d3dformat_from_wined3dformat(mode->Format);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
iface, adapter, device_type, display_format, backbuffer_format, windowed);
wined3d_mutex_lock();
hr = wined3d_check_device_type(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
wined3dformat_from_d3dformat(backbuffer_format), windowed);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType,
D3DFORMAT CheckFormat)
static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
enum wined3d_resource_type wined3d_rtype;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
iface, adapter, device_type, adapter_format, usage, resource_type, format);
switch(RType) {
switch (resource_type)
{
case D3DRTYPE_VERTEXBUFFER:
case D3DRTYPE_INDEXBUFFER:
wined3d_rtype = WINED3D_RTYPE_BUFFER;
break;
default:
wined3d_rtype = RType;
wined3d_rtype = resource_type;
break;
}
wined3d_mutex_lock();
hr = wined3d_check_device_format(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
Usage, wined3d_rtype, wined3dformat_from_d3dformat(CheckFormat), WINED3D_SURFACE_TYPE_OPENGL);
hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
usage, wined3d_rtype, wined3dformat_from_d3dformat(format), WINED3D_SURFACE_TYPE_OPENGL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed,
D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
iface, adapter, device_type, format, windowed, multisample_type, levels);
wined3d_mutex_lock();
hr = wined3d_check_device_multisample_type(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
D3DFORMAT DepthStencilFormat)
static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
iface, adapter, device_type, adapter_format, rt_format, ds_format);
wined3d_mutex_lock();
hr = wined3d_check_depth_stencil_match(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
wined3dformat_from_d3dformat(DepthStencilFormat));
hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
wined3dformat_from_d3dformat(ds_format));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
iface, Adapter, DeviceType, SourceFormat, TargetFormat);
iface, adapter, device_type, src_format, dst_format);
wined3d_mutex_lock();
hr = wined3d_check_device_format_conversion(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
wined3d_mutex_unlock();
return hr;
@ -392,59 +386,55 @@ void filter_caps(D3DCAPS9* pCaps)
}
}
static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(IDirect3D9Ex *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
WINED3DCAPS *wined3d_caps;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
if(NULL == pCaps){
if (!caps)
return D3DERR_INVALIDCALL;
}
pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
if(pWineCaps == NULL){
if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
}
memset(pCaps, 0, sizeof(*pCaps));
memset(caps, 0, sizeof(*caps));
wined3d_mutex_lock();
hrc = wined3d_get_device_caps(This->WineD3D, Adapter, DeviceType, pWineCaps);
hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
wined3d_mutex_unlock();
WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
HeapFree(GetProcessHeap(), 0, pWineCaps);
WINECAPSTOD3D9CAPS(caps, wined3d_caps)
HeapFree(GetProcessHeap(), 0, wined3d_caps);
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
filter_caps(pCaps);
filter_caps(caps);
TRACE("(%p) returning %p\n", This, pCaps);
return hrc;
return hr;
}
static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(IDirect3D9Ex *iface, UINT Adapter)
static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HMONITOR ret;
TRACE("iface %p, adapter %u.\n", iface, Adapter);
TRACE("iface %p, adapter %u.\n", iface, adapter);
wined3d_mutex_lock();
ret = wined3d_get_adapter_monitor(This->WineD3D, Adapter);
ret = wined3d_get_adapter_monitor(d3d9->wined3d, adapter);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
IDirect3DDevice9 **device)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
IDirect3DDevice9Impl *object;
HRESULT hr;
@ -458,7 +448,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex
return E_OUTOFMEMORY;
}
hr = device_init(object, This, This->WineD3D, adapter, device_type, focus_window, flags, parameters, NULL);
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
@ -472,7 +462,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex
return D3D_OK;
}
static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface,
static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
UINT adapter, const D3DDISPLAYMODEFILTER *filter)
{
FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter);
@ -480,7 +470,7 @@ static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface,
return 0;
}
static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface,
static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
{
FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n",
@ -489,7 +479,7 @@ static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface,
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
{
FIXME("iface %p, adapter %u, mode %p, rotation %p stub!\n",
@ -498,11 +488,11 @@ static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *ifa
return E_NOTIMPL;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface,
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
{
IDirect3D9Impl *d3d9 = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
IDirect3DDevice9Impl *object;
HRESULT hr;
@ -516,7 +506,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3
return E_OUTOFMEMORY;
}
hr = device_init(object, d3d9, d3d9->WineD3D, adapter, device_type, focus_window, flags, parameters, mode);
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
@ -530,9 +520,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3
return D3D_OK;
}
static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
{
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_adapter_identifier adapter_id;
HRESULT hr;
@ -543,7 +533,7 @@ static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT
adapter_id.device_name_size = 0;
wined3d_mutex_lock();
hr = wined3d_get_adapter_identifier(This->WineD3D, adapter, 0, &adapter_id);
hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
wined3d_mutex_unlock();
memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
@ -551,45 +541,44 @@ static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT
return hr;
}
static const struct IDirect3D9ExVtbl Direct3D9_Vtbl =
static const struct IDirect3D9ExVtbl d3d9_vtbl =
{
/* IUnknown */
IDirect3D9Impl_QueryInterface,
IDirect3D9Impl_AddRef,
IDirect3D9Impl_Release,
d3d9_QueryInterface,
d3d9_AddRef,
d3d9_Release,
/* IDirect3D9 */
IDirect3D9Impl_RegisterSoftwareDevice,
IDirect3D9Impl_GetAdapterCount,
IDirect3D9Impl_GetAdapterIdentifier,
IDirect3D9Impl_GetAdapterModeCount,
IDirect3D9Impl_EnumAdapterModes,
IDirect3D9Impl_GetAdapterDisplayMode,
IDirect3D9Impl_CheckDeviceType,
IDirect3D9Impl_CheckDeviceFormat,
IDirect3D9Impl_CheckDeviceMultiSampleType,
IDirect3D9Impl_CheckDepthStencilMatch,
IDirect3D9Impl_CheckDeviceFormatConversion,
IDirect3D9Impl_GetDeviceCaps,
IDirect3D9Impl_GetAdapterMonitor,
IDirect3D9Impl_CreateDevice,
d3d9_RegisterSoftwareDevice,
d3d9_GetAdapterCount,
d3d9_GetAdapterIdentifier,
d3d9_GetAdapterModeCount,
d3d9_EnumAdapterModes,
d3d9_GetAdapterDisplayMode,
d3d9_CheckDeviceType,
d3d9_CheckDeviceFormat,
d3d9_CheckDeviceMultiSampleType,
d3d9_CheckDepthStencilMatch,
d3d9_CheckDeviceFormatConversion,
d3d9_GetDeviceCaps,
d3d9_GetAdapterMonitor,
d3d9_CreateDevice,
/* IDirect3D9Ex */
IDirect3D9ExImpl_GetAdapterModeCountEx,
IDirect3D9ExImpl_EnumAdapterModesEx,
IDirect3D9ExImpl_GetAdapterDisplayModeEx,
IDirect3D9ExImpl_CreateDeviceEx,
IDirect3D9ExImpl_GetAdapterLUID
d3d9_GetAdapterModeCountEx,
d3d9_EnumAdapterModesEx,
d3d9_GetAdapterDisplayModeEx,
d3d9_CreateDeviceEx,
d3d9_GetAdapterLUID,
};
BOOL d3d9_init(IDirect3D9Impl *d3d9, BOOL extended)
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
{
d3d9->IDirect3D9Ex_iface.lpVtbl = &Direct3D9_Vtbl;
d3d9->ref = 1;
d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
d3d9->refcount = 1;
wined3d_mutex_lock();
d3d9->WineD3D = wined3d_create(9, 0);
d3d9->wined3d = wined3d_create(9, 0);
wined3d_mutex_unlock();
if (!d3d9->WineD3D)
if (!d3d9->wined3d)
return FALSE;
d3d9->extended = extended;