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opengl32: Don't free memory at process exit.
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@ -1281,6 +1281,7 @@ BOOL WINAPI DllMain( HINSTANCE hinst, DWORD reason, LPVOID reserved )
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break;
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case DLL_PROCESS_DETACH:
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if (reserved) break;
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UNIX_CALL( process_detach, NULL );
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#ifndef _WIN64
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cleanup_wow64_strings();
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