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wined3d: Initialize "type.padding" in arbfp_blit_set() (Valgrind).
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@ -7715,6 +7715,7 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
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}
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type.fixup = fixup;
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type.use_color_key = !!color_key;
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type.padding = 0;
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entry = wine_rb_get(&priv->shaders, &type);
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if (entry)
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