From 7fa8b9cc32439d68368c19adf56dbfc05ef1509f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rico=20Sch=C3=BCller?= Date: Thu, 27 Sep 2012 12:14:53 +0200 Subject: [PATCH] include/d3dx9math.inl: Use float functions. --- include/d3dx9math.inl | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/include/d3dx9math.inl b/include/d3dx9math.inl index af6b4565ed3..5ee9a751e73 100644 --- a/include/d3dx9math.inl +++ b/include/d3dx9math.inl @@ -967,7 +967,7 @@ static inline FLOAT D3DXVec2Dot(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2) static inline FLOAT D3DXVec2Length(CONST D3DXVECTOR2 *pv) { if (!pv) return 0.0f; - return sqrt( (pv->x) * (pv->x) + (pv->y) * (pv->y) ); + return sqrtf( pv->x * pv->x + pv->y * pv->y ); } static inline FLOAT D3DXVec2LengthSq(CONST D3DXVECTOR2 *pv) @@ -1045,7 +1045,7 @@ static inline FLOAT D3DXVec3Dot(CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2) static inline FLOAT D3DXVec3Length(CONST D3DXVECTOR3 *pv) { if (!pv) return 0.0f; - return sqrt( (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z) ); + return sqrtf( pv->x * pv->x + pv->y * pv->y + pv->z * pv->z ); } static inline FLOAT D3DXVec3LengthSq(CONST D3DXVECTOR3 *pv) @@ -1119,7 +1119,7 @@ static inline FLOAT D3DXVec4Dot(CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2) static inline FLOAT D3DXVec4Length(CONST D3DXVECTOR4 *pv) { if (!pv) return 0.0f; - return sqrt( (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z) + (pv->w) * (pv->w) ); + return sqrtf( pv->x * pv->x + pv->y * pv->y + pv->z * pv->z + pv->w * pv->w ); } static inline FLOAT D3DXVec4LengthSq(CONST D3DXVECTOR4 *pv) @@ -1283,7 +1283,7 @@ static inline BOOL D3DXQuaternionIsIdentity(D3DXQUATERNION *pq) static inline FLOAT D3DXQuaternionLength(CONST D3DXQUATERNION *pq) { if (!pq) return 0.0f; - return sqrt( (pq->x) * (pq->x) + (pq->y) * (pq->y) + (pq->z) * (pq->z) + (pq->w) * (pq->w) ); + return sqrtf( pq->x * pq->x + pq->y * pq->y + pq->z * pq->z + pq->w * pq->w ); } static inline FLOAT D3DXQuaternionLengthSq(CONST D3DXQUATERNION *pq)