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dinput/tests: Add some windows.gaming.input hotplug tests.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
45f1cbe476
commit
7e7c0ed9c5
2 changed files with 245 additions and 1 deletions
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@ -1,5 +1,5 @@
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TESTDLL = dinput.dll
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IMPORTS = dinput dinput8 ole32 version user32 advapi32 hid uuid crypt32 newdev setupapi wintrust winmm
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IMPORTS = dinput dinput8 ole32 version user32 advapi32 hid uuid crypt32 newdev setupapi wintrust winmm combase
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driver_hid_IMPORTS = winecrt0 ntoskrnl hal hidclass
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driver_hid_EXTRADLLFLAGS = -nodefaultlibs -nostartfiles -Wl,--subsystem,native
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@ -32,11 +32,21 @@
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#include "dinputd.h"
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#include "devguid.h"
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#include "dbt.h"
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#include "unknwn.h"
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#include "winstring.h"
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#include "wine/hid.h"
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#include "dinput_test.h"
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#include "initguid.h"
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#include "roapi.h"
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#define WIDL_using_Windows_Foundation
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#define WIDL_using_Windows_Foundation_Collections
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#include "windows.foundation.h"
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#define WIDL_using_Windows_Gaming_Input
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#include "windows.gaming.input.h"
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static BOOL test_input_lost( DWORD version )
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{
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#include "psh_hid_macros.h"
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@ -322,6 +332,7 @@ static void test_RegisterDeviceNotification(void)
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while (device_change_count < device_change_expect)
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{
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MsgWaitForMultipleObjects( 0, NULL, FALSE, INFINITE, QS_ALLINPUT );
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while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
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{
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TranslateMessage( &msg );
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@ -355,6 +366,7 @@ static void test_RegisterDeviceNotification(void)
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while (device_change_count < device_change_expect)
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{
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MsgWaitForMultipleObjects( 0, NULL, FALSE, INFINITE, QS_ALLINPUT );
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while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
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{
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TranslateMessage( &msg );
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@ -385,6 +397,7 @@ static void test_RegisterDeviceNotification(void)
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while (device_change_count < device_change_expect)
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{
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MsgWaitForMultipleObjects( 0, NULL, FALSE, INFINITE, QS_ALLINPUT );
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while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
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{
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TranslateMessage( &msg );
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@ -404,6 +417,236 @@ static void test_RegisterDeviceNotification(void)
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UnregisterClassW( class.lpszClassName, class.hInstance );
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}
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struct controller_handler
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{
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IEventHandler_RawGameController IEventHandler_RawGameController_iface;
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BOOL invoked;
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};
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static inline struct controller_handler *impl_from_IEventHandler_RawGameController( IEventHandler_RawGameController *iface )
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{
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return CONTAINING_RECORD( iface, struct controller_handler, IEventHandler_RawGameController_iface );
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}
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static HRESULT WINAPI controller_handler_QueryInterface( IEventHandler_RawGameController *iface, REFIID iid, void **out )
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{
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IEventHandler_RawGameController ))
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{
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IUnknown_AddRef( iface );
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*out = iface;
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return S_OK;
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}
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trace( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI controller_handler_AddRef( IEventHandler_RawGameController *iface )
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{
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return 2;
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}
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static ULONG WINAPI controller_handler_Release( IEventHandler_RawGameController *iface )
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{
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return 1;
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}
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static HRESULT WINAPI controller_handler_Invoke( IEventHandler_RawGameController *iface,
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IInspectable *sender, IRawGameController *controller )
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{
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struct controller_handler *impl = impl_from_IEventHandler_RawGameController( iface );
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trace( "iface %p, sender %p, controller %p\n", iface, sender, controller );
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ok( sender == NULL, "got sender %p\n", sender );
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impl->invoked = TRUE;
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return S_OK;
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}
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static const IEventHandler_RawGameControllerVtbl controller_handler_vtbl =
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{
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controller_handler_QueryInterface,
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controller_handler_AddRef,
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controller_handler_Release,
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controller_handler_Invoke,
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};
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static struct controller_handler controller_removed = {{&controller_handler_vtbl}};
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static struct controller_handler controller_added = {{&controller_handler_vtbl}};
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static LRESULT CALLBACK windows_gaming_input_wndproc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
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{
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if (msg == WM_DEVICECHANGE)
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{
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winetest_push_context( "%u", device_change_count );
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if (device_change_count++ >= device_change_expect / 2)
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{
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ok( wparam == DBT_DEVICEREMOVECOMPLETE, "got wparam %#Ix\n", wparam );
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ok( controller_added.invoked, "controller added handler not invoked\n" );
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ok( controller_removed.invoked, "controller removed handler not invoked\n" );
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}
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else
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{
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ok( wparam == DBT_DEVICEARRIVAL, "got wparam %#Ix\n", wparam );
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ok( !controller_added.invoked, "controller added handler not invoked\n" );
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ok( !controller_removed.invoked, "controller removed handler invoked\n" );
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}
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winetest_pop_context();
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}
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return DefWindowProcW( hwnd, msg, wparam, lparam );
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}
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static void test_windows_gaming_input(void)
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{
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static const WCHAR *class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
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DEV_BROADCAST_DEVICEINTERFACE_A iface_filter_a =
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{
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.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE_A),
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.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE,
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.dbcc_classguid = GUID_DEVINTERFACE_HID,
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};
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WNDCLASSEXW class =
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{
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.cbSize = sizeof(WNDCLASSEXW),
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.hInstance = GetModuleHandleW( NULL ),
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.lpszClassName = L"devnotify",
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.lpfnWndProc = windows_gaming_input_wndproc,
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};
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EventRegistrationToken controller_removed_token;
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IVectorView_RawGameController *controller_view;
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EventRegistrationToken controller_added_token;
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IRawGameControllerStatics *statics;
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HANDLE hwnd, thread, stop_event;
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HDEVNOTIFY devnotify;
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BOOL removed;
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HSTRING str;
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UINT32 size;
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HRESULT hr;
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MSG msg;
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hr = RoInitialize( RO_INIT_MULTITHREADED );
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ok( hr == RPC_E_CHANGED_MODE, "RoInitialize failed, hr %#lx\n", hr );
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hr = WindowsCreateString( class_name, wcslen( class_name ), &str );
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ok( hr == S_OK, "WindowsCreateString failed, hr %#lx\n", hr );
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hr = RoGetActivationFactory( str, &IID_IRawGameControllerStatics, (void **)&statics );
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ok( hr == S_OK || broken( hr == REGDB_E_CLASSNOTREG ), "RoGetActivationFactory failed, hr %#lx\n", hr );
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WindowsDeleteString( str );
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if (hr == REGDB_E_CLASSNOTREG)
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{
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win_skip( "%s runtimeclass not registered, skipping tests.\n", wine_dbgstr_w( class_name ) );
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RoUninitialize();
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return;
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}
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hr = IRawGameControllerStatics_add_RawGameControllerAdded( statics, &controller_added.IEventHandler_RawGameController_iface,
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&controller_added_token );
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ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr );
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todo_wine
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ok( controller_added_token.value, "got token %I64u\n", controller_added_token.value );
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if (!controller_added_token.value) goto done;
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hr = IRawGameControllerStatics_add_RawGameControllerRemoved( statics, &controller_removed.IEventHandler_RawGameController_iface,
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&controller_removed_token );
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ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr );
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hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
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ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
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RegisterClassExW( &class );
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hwnd = CreateWindowW( class.lpszClassName, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL );
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ok( !!hwnd, "CreateWindowW failed, error %lu\n", GetLastError() );
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devnotify = RegisterDeviceNotificationA( hwnd, &iface_filter_a, DEVICE_NOTIFY_WINDOW_HANDLE );
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ok( !!devnotify, "RegisterDeviceNotificationA failed, error %lu\n", GetLastError() );
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while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) DispatchMessageW( &msg );
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device_change_count = 0;
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device_change_expect = 2;
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device_change_hwnd = hwnd;
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device_change_all = FALSE;
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stop_event = CreateEventW( NULL, FALSE, FALSE, NULL );
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ok( !!stop_event, "CreateEventW failed, error %lu\n", GetLastError() );
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thread = CreateThread( NULL, 0, dinput_test_device_thread, stop_event, 0, NULL );
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ok( !!thread, "CreateThread failed, error %lu\n", GetLastError() );
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removed = FALSE;
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while (device_change_count < device_change_expect)
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{
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MsgWaitForMultipleObjects( 0, NULL, FALSE, 50, QS_ALLINPUT );
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while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
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{
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TranslateMessage( &msg );
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ok( msg.message != WM_DEVICECHANGE, "got WM_DEVICECHANGE\n" );
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DispatchMessageW( &msg );
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}
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if (controller_added.invoked && !removed)
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{
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ok( !controller_removed.invoked, "controller removed handler invoked\n" );
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removed = TRUE;
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hr = IVectorView_RawGameController_get_Size( controller_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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ok( size == 0, "got size %u\n", size );
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IVectorView_RawGameController_Release( controller_view );
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hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
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ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
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hr = IVectorView_RawGameController_get_Size( controller_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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ok( size == 1, "got size %u\n", size );
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SetEvent( stop_event );
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}
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}
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ok( controller_added.invoked, "controller added handler not invoked\n" );
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ok( controller_removed.invoked, "controller removed handler not invoked\n" );
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hr = IVectorView_RawGameController_get_Size( controller_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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ok( size == 1, "got size %u\n", size );
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IVectorView_RawGameController_Release( controller_view );
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hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
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ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
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hr = IVectorView_RawGameController_get_Size( controller_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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ok( size == 0, "got size %u\n", size );
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hr = IRawGameControllerStatics_remove_RawGameControllerAdded( statics, controller_added_token );
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ok( hr == S_OK, "remove_RawGameControllerAdded returned %#lx\n", hr );
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hr = IRawGameControllerStatics_remove_RawGameControllerRemoved( statics, controller_removed_token );
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ok( hr == S_OK, "remove_RawGameControllerRemoved returned %#lx\n", hr );
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hr = IRawGameControllerStatics_remove_RawGameControllerRemoved( statics, controller_removed_token );
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ok( hr == S_OK, "remove_RawGameControllerRemoved returned %#lx\n", hr );
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IVectorView_RawGameController_Release( controller_view );
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IRawGameControllerStatics_Release( statics );
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WaitForSingleObject( thread, INFINITE );
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CloseHandle( thread );
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CloseHandle( stop_event );
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UnregisterDeviceNotification( devnotify );
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DestroyWindow( hwnd );
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UnregisterClassW( class.lpszClassName, class.hInstance );
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done:
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RoUninitialize();
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}
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START_TEST( hotplug )
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{
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if (!dinput_test_init()) return;
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@ -415,6 +658,7 @@ START_TEST( hotplug )
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test_input_lost( 0x800 );
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test_RegisterDeviceNotification();
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test_windows_gaming_input();
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}
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CoUninitialize();
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