d3dcompiler: Handle some newer D3D_BLOB_PART values in debug_d3dcompiler_d3d_blob_part().

This commit is contained in:
Henri Verbeet 2023-03-14 13:40:46 +01:00 committed by Alexandre Julliard
parent b97cf7ab5f
commit 7db5431699

View file

@ -116,9 +116,15 @@ const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part)
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_LEGACY_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_XNA_PREPASS_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_XNA_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_PDB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_PRIVATE_DATA);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_ROOT_SIGNATURE);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_DEBUG_NAME);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_ALTERNATE_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_DETAILS);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_PERF);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_REPORT);
default:
FIXME("Unrecognized D3D_BLOB_PART %#x\n", part);
return "unrecognized";