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wined3d: Introduce wined3d_state_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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3 changed files with 15 additions and 12 deletions
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@ -2079,11 +2079,8 @@ static void wined3d_cs_mt_push_constants(struct wined3d_device_context *context,
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static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
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{
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struct wined3d_adapter *adapter = cs->c.device->adapter;
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state_cleanup(&cs->state);
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memset(&cs->state, 0, sizeof(cs->state));
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state_init(&cs->state, &adapter->d3d_info, WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT);
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wined3d_state_reset(&cs->state, &cs->c.device->adapter->d3d_info);
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}
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void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
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@ -1251,8 +1251,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device)
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heap_free(device->swapchains);
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device->swapchains = NULL;
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memset(state, 0, sizeof(*state));
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state_init(state, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
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wined3d_state_reset(state, &device->adapter->d3d_info);
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}
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/* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
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@ -5754,8 +5753,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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device->adapter->adapter_ops->adapter_uninit_3d(device);
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memset(state, 0, sizeof(*state));
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state_init(state, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
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wined3d_state_reset(state, &device->adapter->d3d_info);
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device_init_swapchain_state(device, swapchain);
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if (wined3d_settings.logo)
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@ -3710,6 +3710,18 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
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void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info, uint32_t flags) DECLSPEC_HIDDEN;
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void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
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static inline void wined3d_state_reset(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info)
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{
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uint32_t flags = state->flags;
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memset(state, 0, sizeof(*state));
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state_init(state, d3d_info, flags);
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}
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static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state *state)
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{
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if (!state->depth_stencil_state)
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@ -4639,10 +4651,6 @@ struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_li
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HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx,
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const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
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void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
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void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
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void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
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enum wined3d_cs_queue_id
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{
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WINED3D_CS_QUEUE_DEFAULT = 0,
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