d3d9/tests: Use a slop for test_shademode.

Needed on my Geforce 7300. The old test passed OK, the newly extended
test needs a slop.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-01-01 18:24:49 +00:00 committed by Alexandre Julliard
parent 8ac0526013
commit 7cdb66a48b

View file

@ -8474,16 +8474,16 @@ static void test_shademode(void)
* this. */
if (tests[i].todo)
{
todo_wine ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n",
todo_wine ok(color_match(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n",
i, color0, tests[i].color0);
todo_wine ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n",
todo_wine ok(color_match(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n",
i, color1, tests[i].color1);
}
else
{
ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n",
ok(color_match(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n",
i, color0, tests[i].color0);
ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n",
ok(color_match(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n",
i, color1, tests[i].color1);
}
IDirect3DDevice9_SetVertexShader(device, NULL);