Don't build d3d8 if we don't have OpenGL support.

This commit is contained in:
Alexandre Julliard 2002-09-29 18:07:25 +00:00
parent a56a16ee73
commit 7cbb340aa6
2 changed files with 3 additions and 3 deletions

View file

@ -8,7 +8,7 @@ VPATH = @srcdir@
# special configure-dependent targets
GLU32FILES = glu32
OPENGLFILES = opengl32
OPENGLFILES = d3d8 opengl32
XFILES = ddraw x11drv
EXTRADIRS = @GLU32FILES@ @OPENGLFILES@ @XFILES@
@ -23,7 +23,6 @@ BASEDIRS = \
commdlg \
crtdll \
crypt32 \
d3d8 \
dciman32 \
devenum \
dinput \
@ -110,6 +109,7 @@ BASEDIRS = \
SUBDIRS = \
$(BASEDIRS) \
d3d8 \
ddraw \
glu32 \
opengl32 \
@ -137,7 +137,6 @@ all: \
compobj.dll$(DLLEXT) \
crtdll.dll$(DLLEXT) \
crypt32.dll$(DLLEXT) \
d3d8.dll$(DLLEXT) \
dciman32.dll$(DLLEXT) \
ddeml.dll$(DLLEXT) \
devenum.dll$(DLLEXT) \

View file

@ -35,6 +35,7 @@ my %special_dlls =
"ddraw" => "XFILES",
"glu32" => "GLU32FILES",
"opengl32" => "OPENGLFILES",
"d3d8" => "OPENGLFILES",
"x11drv" => "XFILES"
);