diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 37482fbfe8d..77b396af293 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -986,9 +986,6 @@ void drawPrimitive(IWineD3DDevice *iface, if (NumPrimitives == 0) return; - /* Signals other modules that a drawing is in progress and the stateblock finalized */ - This->isInDraw = TRUE; - /* Invalidate the back buffer memory so LockRect will read it the next time */ for(i = 0; i < GL_LIMITS(buffers); i++) { target = (IWineD3DSurfaceImpl *) This->render_targets[i]; @@ -1032,6 +1029,9 @@ void drawPrimitive(IWineD3DDevice *iface, } } + /* Signals other modules that a drawing is in progress and the stateblock finalized */ + This->isInDraw = TRUE; + /* Ok, we will be updating the screen from here onwards so grab the lock */ if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) {