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d3d10: Store the shader's input signature.
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78afd8736c
commit
7c03f2c21b
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@ -42,6 +42,13 @@ struct d3d10_effect_variable
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{
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enum d3d10_effect_variable_type type;
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DWORD idx_offset;
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void *data;
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};
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struct d3d10_effect_shader_variable
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{
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char *input_signature;
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UINT input_signature_size;
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};
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/* ID3D10EffectPass */
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@ -29,6 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
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#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
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#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
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#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
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static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
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static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
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@ -52,6 +53,18 @@ static inline void skip_dword_unknown(const char **ptr, unsigned int count)
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}
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}
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static inline void write_dword(char **ptr, DWORD d)
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{
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memcpy(*ptr, &d, sizeof(d));
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*ptr += sizeof(d);
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}
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static inline void write_dword_unknown(char **ptr, DWORD d)
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{
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FIXME("Writing unknown DWORD 0x%08x\n", d);
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write_dword(ptr, d);
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}
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static inline void read_tag(const char **ptr, DWORD *t, char t_str[5])
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{
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read_dword(ptr, t);
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@ -179,6 +192,8 @@ static HRESULT parse_fx10_technique_index(struct d3d10_effect_technique *t, cons
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static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
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{
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struct d3d10_effect_variable *v = ctx;
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struct d3d10_effect_shader_variable *s = v->data;
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char tag_str[5];
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memcpy(tag_str, &tag, 4);
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@ -189,6 +204,49 @@ static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag
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switch(tag)
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{
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case TAG_ISGN:
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{
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/* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
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UINT size = 44 + data_size;
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char *ptr;
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s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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if (!s->input_signature)
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{
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ERR("Failed to allocate input signature data\n");
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return E_OUTOFMEMORY;
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}
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s->input_signature_size = size;
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ptr = s->input_signature;
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write_dword(&ptr, TAG_DXBC);
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/* signature(?) */
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write_dword_unknown(&ptr, 0);
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write_dword_unknown(&ptr, 0);
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write_dword_unknown(&ptr, 0);
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write_dword_unknown(&ptr, 0);
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/* seems to be always 1 */
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write_dword_unknown(&ptr, 1);
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/* DXBC size */
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write_dword(&ptr, size);
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/* chunk count */
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write_dword(&ptr, 1);
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/* chunk index */
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write_dword(&ptr, (ptr - s->input_signature) + 4);
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/* chunk */
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write_dword(&ptr, TAG_ISGN);
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write_dword(&ptr, data_size);
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memcpy(ptr, data, data_size);
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break;
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}
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default:
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FIXME("Unhandled chunk %s\n", tag_str);
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break;
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@ -202,6 +260,13 @@ static HRESULT parse_shader(struct d3d10_effect_variable *v, const char *data)
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const char *ptr = data;
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DWORD dxbc_size;
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v->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
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if (!v->data)
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{
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ERR("Failed to allocate shader variable memory\n");
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return E_OUTOFMEMORY;
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}
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read_dword(&ptr, &dxbc_size);
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TRACE("dxbc size: %#x\n", dxbc_size);
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@ -424,14 +489,46 @@ HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T d
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return parse_dxbc(data, data_size, fx10_chunk_handler, This);
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}
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static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
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{
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TRACE("variable %p\n", v);
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if (!v->data) return;
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switch(v->type)
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{
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case D3D10_EVT_VERTEXSHADER:
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case D3D10_EVT_PIXELSHADER:
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case D3D10_EVT_GEOMETRYSHADER:
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HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)v->data)->input_signature);
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break;
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default:
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break;
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}
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HeapFree(GetProcessHeap(), 0, v->data);
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}
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static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
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{
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TRACE("pass %p\n", p);
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HeapFree(GetProcessHeap(), 0, p->name);
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HeapFree(GetProcessHeap(), 0, p->variables);
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if (p->variables)
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{
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unsigned int i;
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for (i = 0; i < p->variable_count; ++i)
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{
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d3d10_effect_variable_destroy(&p->variables[i]);
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}
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HeapFree(GetProcessHeap(), 0, p->variables);
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}
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}
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static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
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{
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TRACE("technique %p\n", t);
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HeapFree(GetProcessHeap(), 0, t->name);
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if (t->passes)
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{
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