d3d9: Return success in d3d9_device_SetMaximumFrameLatency().

Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Akihiro Sagawa 2017-10-09 17:28:37 +02:00 committed by Alexandre Julliard
parent e8767bed3c
commit 7bdfb745ea

View file

@ -3548,9 +3548,12 @@ static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *ifa
static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
{
FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
TRACE("iface %p, max_latency %u.\n", iface, max_latency);
return E_NOTIMPL;
if (max_latency)
FIXME("Ignoring max_latency %u.\n", max_latency);
return S_OK;
}
static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)