- implemented GetTexture

- semi-stubbed ValidateTexture
- fixed some errors in logging
This commit is contained in:
Lionel Ulmer 2003-01-02 19:52:22 +00:00 committed by Alexandre Julliard
parent 6fb7ed8fa7
commit 7a025001d3
3 changed files with 53 additions and 28 deletions

View file

@ -468,12 +468,23 @@ Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface,
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetTexture(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
LPDIRECTDRAWSURFACE7* lpTexture)
Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
LPDIRECTDRAWSURFACE7* lpTexture)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwStage, lpTexture);
TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwStage, lpTexture);
if (This->current_texture[dwStage] != NULL) {
*lpTexture = ICOM_INTERFACE(This->current_texture[dwStage], IDirectDrawSurface7);
} else {
*lpTexture = NULL;
}
TRACE(" returning interface at %p (for implementation at %p).\n", *lpTexture, This->current_texture[dwStage]);
/* Note: should this method increase the reference count for this ?? */
return DD_OK;
}
@ -514,7 +525,11 @@ Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface,
LPDWORD lpdwPasses)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpdwPasses);
FIXME("(%p/%p)->(%p): semi-stub!\n", This, iface, lpdwPasses);
/* For the moment, we have a VERY good hardware which does everything in one pass :-) */
*lpdwPasses = 1;
return DD_OK;
}
@ -832,16 +847,6 @@ Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
LPDIRECT3DTEXTURE2* lplpTexture2)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwStage, lplpTexture2);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DTEXTURE2 lpD3DTex1,
@ -1783,3 +1788,23 @@ Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface,
dwIndexCount,
dwFlags);
}
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
LPDIRECT3DTEXTURE2* lplpTexture2)
{
HRESULT ret;
LPDIRECTDRAWSURFACE7 ret_val;
TRACE("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", iface, dwStage, lplpTexture2);
ret = IDirect3DDevice7_GetTexture(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
dwStage,
&ret_val);
*lplpTexture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
TRACE(" returning interface %p.\n", *lplpTexture2);
return ret;
}

View file

@ -201,9 +201,9 @@ Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface,
LPDWORD lpdwReturnValues);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetTexture(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
LPDIRECTDRAWSURFACE7* lpTexture);
Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
LPDIRECTDRAWSURFACE7* lpTexture);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
@ -344,11 +344,6 @@ Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
D3DLIGHTSTATETYPE dwLightStateType,
DWORD dwLightState);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
LPDIRECT3DTEXTURE2* lplpTexture2);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DTEXTURE2 lpD3DTex1,
@ -757,3 +752,8 @@ Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface,
LPWORD lpwIndices,
DWORD dwIndexCount,
DWORD dwFlags);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
LPDIRECT3DTEXTURE2* lplpTexture2);

View file

@ -1358,7 +1358,7 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
gl_state = GL_LINEAR;
break;
default:
if (TRACE_ON(ddraw)) DPRINTF(" state unhandled.\n");
if (TRACE_ON(ddraw)) DPRINTF(" state unhandled (%ld).\n", dwState);
gl_state = GL_LINEAR;
break;
}
@ -1377,7 +1377,7 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
gl_state = GL_LINEAR;
break;
default:
if (TRACE_ON(ddraw)) DPRINTF(" state unhandled.\n");
if (TRACE_ON(ddraw)) DPRINTF(" state unhandled (%ld).\n", dwState);
gl_state = GL_LINEAR;
break;
}
@ -1393,7 +1393,7 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
case D3DTADDRESS_WRAP: if (TRACE_ON(ddraw)) DPRINTF("D3DTADDRESS_WRAP\n"); arg = GL_REPEAT; break;
case D3DTADDRESS_CLAMP: if (TRACE_ON(ddraw)) DPRINTF("D3DTADDRESS_CLAMP\n"); arg = GL_CLAMP; break;
case D3DTADDRESS_BORDER: if (TRACE_ON(ddraw)) DPRINTF("D3DTADDRESS_BORDER\n"); arg = GL_CLAMP_TO_EDGE; break;
default: ERR("Unhandled TEXTUREADDRESS mode %ld !\n", dwState);
default: DPRINTF(" state unhandled (%ld).\n", dwState);
}
if ((d3dTexStageStateType == D3DTSS_ADDRESS) ||
(d3dTexStageStateType == D3DTSS_ADDRESSU))
@ -1503,7 +1503,7 @@ ICOM_VTABLE(IDirect3DDevice7) VTABLE_IDirect3DDevice7 =
XCAST(DrawPrimitiveVB) GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB,
XCAST(DrawIndexedPrimitiveVB) GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB,
XCAST(ComputeSphereVisibility) Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility,
XCAST(GetTexture) Main_IDirect3DDeviceImpl_7_GetTexture,
XCAST(GetTexture) Main_IDirect3DDeviceImpl_7_3T_GetTexture,
XCAST(SetTexture) GL_IDirect3DDeviceImpl_7_3T_SetTexture,
XCAST(GetTextureStageState) Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState,
XCAST(SetTextureStageState) GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState,
@ -1571,7 +1571,7 @@ ICOM_VTABLE(IDirect3DDevice3) VTABLE_IDirect3DDevice3 =
XCAST(DrawPrimitiveVB) Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
XCAST(DrawIndexedPrimitiveVB) Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
XCAST(ComputeSphereVisibility) Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
XCAST(GetTexture) Main_IDirect3DDeviceImpl_3_GetTexture,
XCAST(GetTexture) Thunk_IDirect3DDeviceImpl_3_GetTexture,
XCAST(SetTexture) Thunk_IDirect3DDeviceImpl_3_SetTexture,
XCAST(GetTextureStageState) Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
XCAST(SetTextureStageState) Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,