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d3d11/tests: Do not test the w component for DXGI_FORMAT_B8G8R8X8_UNORM in test_vertex_formats().

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54399
This commit is contained in:
Zebediah Figura 2023-10-26 13:24:37 -05:00 committed by Alexandre Julliard
parent 1ae183a35a
commit 78cbd9a497

View File

@ -34831,7 +34831,7 @@ static void test_vertex_formats(void)
{DXGI_FORMAT_R8_SNORM, { 2.59842515e-01, 0.0, 0.0, 1.0}},
{DXGI_FORMAT_B8G8R8A8_UNORM, { 3.96078438e-01, 2.62745112e-01, 1.29411772e-01, 5.29411793e-01}},
{DXGI_FORMAT_B8G8R8X8_UNORM, { 3.96078438e-01, 2.62745112e-01, 1.29411772e-01, 1.0}},
{DXGI_FORMAT_B8G8R8X8_UNORM, { 3.96078438e-01, 2.62745112e-01, 1.29411772e-01}},
};
if (!init_test_context(&test_context, NULL))
@ -34875,9 +34875,12 @@ static void test_vertex_formats(void)
};
static const unsigned int stride = sizeof(*quad);
const struct vec4 *expect = &tests[i].expect;
static const unsigned int offset = 0;
ID3D11InputLayout *input_layout;
struct resource_readback rb;
unsigned int format_support;
struct vec4 value;
hr = ID3D11Device_CheckFormatSupport(device, tests[i].format, &format_support);
ok(hr == S_OK || hr == E_FAIL, "Got hr %#lx.\n", hr);
@ -34900,8 +34903,15 @@ static void test_vertex_formats(void)
ID3D11DeviceContext_PSSetShader(context, test_context.ps, NULL, 0);
ID3D11DeviceContext_Draw(context, 4, 0);
todo_wine_if (damavand && tests[i].format == DXGI_FORMAT_B8G8R8X8_UNORM)
check_texture_vec4(rt, &tests[i].expect, 1);
get_texture_readback(rt, 0, &rb);
value = *get_readback_vec4(&rb, 0, 0);
/* AMD supports B8G8R8X8_UNORM but puts garbage in the w component. */
if (tests[i].format == DXGI_FORMAT_B8G8R8X8_UNORM)
value.w = 0.0f;
ok(compare_vec4(&value, expect, 1),
"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
value.x, value.y, value.z, value.w, expect->x, expect->y, expect->z, expect->w);
release_resource_readback(&rb);
ID3D11InputLayout_Release(input_layout);