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d3d11: Store the feature level in the d3d_device_context_state structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
6580892660
commit
7894edc48a
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@ -443,7 +443,7 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
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buffer->refcount = 1;
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buffer->desc = *desc;
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if (!validate_buffer_desc(&buffer->desc, device->feature_level))
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if (!validate_buffer_desc(&buffer->desc, device->state->feature_level))
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return E_INVALIDARG;
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wined3d_desc.byte_width = buffer->desc.ByteWidth;
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@ -529,6 +529,7 @@ struct d3d_device_context_state
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LONG refcount, private_refcount;
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struct wined3d_private_store private_store;
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D3D_FEATURE_LEVEL feature_level;
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GUID emulated_interface;
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struct d3d_device_context_state_entry *entries;
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@ -562,7 +563,6 @@ struct d3d_device
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IUnknown *outer_unk;
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LONG refcount;
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D3D_FEATURE_LEVEL feature_level;
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BOOL d3d11_only;
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struct d3d_device_context_state *state;
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@ -62,6 +62,11 @@ static inline BOOL d3d_device_is_d3d10_active(struct d3d_device *device)
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|| IsEqualGUID(&device->state->emulated_interface, &IID_ID3D10Device1);
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}
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static D3D_FEATURE_LEVEL d3d_feature_level_from_wined3d(enum wined3d_feature_level level)
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{
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return (D3D_FEATURE_LEVEL)level;
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}
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/* ID3DDeviceContextState methods */
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static inline struct d3d_device_context_state *impl_from_ID3DDeviceContextState(ID3DDeviceContextState *iface)
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@ -296,7 +301,7 @@ static struct wined3d_state *d3d_device_context_state_get_wined3d_state(struct d
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return entry->wined3d_state;
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if (FAILED(wined3d_state_create(device->wined3d_device,
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(enum wined3d_feature_level *)&device->feature_level, 1, &wined3d_state)))
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(enum wined3d_feature_level *)&state->feature_level, 1, &wined3d_state)))
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return NULL;
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if (!d3d_device_context_state_add_entry(state, device, wined3d_state))
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@ -308,14 +313,15 @@ static struct wined3d_state *d3d_device_context_state_get_wined3d_state(struct d
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return wined3d_state;
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}
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static void d3d_device_context_state_init(struct d3d_device_context_state *state, struct d3d_device *device,
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REFIID emulated_interface)
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static void d3d_device_context_state_init(struct d3d_device_context_state *state,
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struct d3d_device *device, D3D_FEATURE_LEVEL feature_level, REFIID emulated_interface)
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{
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state->ID3DDeviceContextState_iface.lpVtbl = &d3d_device_context_state_vtbl;
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state->refcount = state->private_refcount = 0;
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wined3d_private_store_init(&state->private_store);
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state->feature_level = feature_level;
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state->emulated_interface = *emulated_interface;
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wined3d_device_incref(state->wined3d_device = device->wined3d_device);
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state->device = &device->ID3D11Device2_iface;
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@ -3651,7 +3657,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
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*format_support = 0;
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wined3d_mutex_lock();
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feature_level = device->feature_level;
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feature_level = device->state->feature_level;
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wined3d = wined3d_device_get_wined3d(device->wined3d_device);
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wined3d_device_get_creation_parameters(device->wined3d_device, ¶ms);
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wined3d_adapter = wined3d_get_adapter(wined3d, params.adapter_idx);
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@ -3984,7 +3990,7 @@ static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11De
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TRACE("iface %p.\n", iface);
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return device->feature_level;
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return device->state->feature_level;
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}
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static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device2 *iface)
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@ -4067,6 +4073,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Dev
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{
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struct d3d_device *device = impl_from_ID3D11Device2(iface);
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struct d3d_device_context_state *state_impl;
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D3D_FEATURE_LEVEL feature_level;
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HRESULT hr = E_INVALIDARG;
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FIXME("iface %p, flags %#x, feature_levels %p, feature_level_count %u, sdk_version %u, "
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@ -4088,7 +4095,9 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Dev
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goto fail;
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}
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d3d_device_context_state_init(state_impl, device, emulated_interface);
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feature_level = d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(
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wined3d_device_get_state(device->wined3d_device)));
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d3d_device_context_state_init(state_impl, device, feature_level, emulated_interface);
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*state = &state_impl->ID3DDeviceContextState_iface;
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}
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@ -6218,7 +6227,7 @@ static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D1
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TRACE("iface %p.\n", iface);
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return d3d10_feature_level1_from_d3d_feature_level(device->feature_level);
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return d3d10_feature_level1_from_d3d_feature_level(device->state->feature_level);
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}
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static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
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@ -6457,16 +6466,12 @@ static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3
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return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
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}
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static D3D_FEATURE_LEVEL d3d_feature_level_from_wined3d(enum wined3d_feature_level level)
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{
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return (D3D_FEATURE_LEVEL)level;
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}
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static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
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struct wined3d_device *wined3d_device)
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{
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struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
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struct wined3d_state *wined3d_state;
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D3D_FEATURE_LEVEL feature_level;
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ID3DDeviceContextState *state;
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HRESULT hr;
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@ -6477,11 +6482,10 @@ static void CDECL device_parent_wined3d_device_created(struct wined3d_device_par
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device->immediate_context.wined3d_context = wined3d_device_get_immediate_context(wined3d_device);
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wined3d_state = wined3d_device_get_state(device->wined3d_device);
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device->feature_level = d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state));
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feature_level = d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state));
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if (FAILED(hr = d3d11_device_CreateDeviceContextState(&device->ID3D11Device2_iface, 0, &device->feature_level,
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1, D3D11_SDK_VERSION, device->d3d11_only ? &IID_ID3D11Device2 : &IID_ID3D10Device1, NULL,
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&state)))
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if (FAILED(hr = d3d11_device_CreateDeviceContextState(&device->ID3D11Device2_iface, 0, &feature_level, 1,
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D3D11_SDK_VERSION, device->d3d11_only ? &IID_ID3D11Device2 : &IID_ID3D10Device1, NULL, &state)))
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{
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ERR("Failed to create the initial device context state, hr %#x.\n", hr);
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return;
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@ -1120,24 +1120,24 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
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WARN("Invalid rasterizer stream %u.\n", rasterizer_stream);
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return E_INVALIDARG;
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}
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if (device->feature_level < D3D_FEATURE_LEVEL_11_0)
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if (device->state->feature_level < D3D_FEATURE_LEVEL_11_0)
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{
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if (rasterizer_stream)
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{
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WARN("Invalid rasterizer stream %u for feature level %#x.\n",
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rasterizer_stream, device->feature_level);
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rasterizer_stream, device->state->feature_level);
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return E_INVALIDARG;
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}
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if (buffer_stride_count && buffer_stride_count != 1)
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{
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WARN("Invalid buffer stride count %u for feature level %#x.\n",
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buffer_stride_count, device->feature_level);
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buffer_stride_count, device->state->feature_level);
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return E_INVALIDARG;
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}
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}
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if (FAILED(hr = validate_stream_output_entries(so_entries, so_entry_count,
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buffer_strides, buffer_stride_count, device->feature_level)))
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buffer_strides, buffer_stride_count, device->state->feature_level)))
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return hr;
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desc.byte_code = byte_code;
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@ -987,7 +987,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
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DWORD flags = 0;
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HRESULT hr;
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if (!validate_texture2d_desc(desc, device->feature_level))
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if (!validate_texture2d_desc(desc, device->state->feature_level))
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{
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WARN("Failed to validate texture desc.\n");
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return E_INVALIDARG;
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