d3dx9/tests: Add ID3DXConstantTable vector array test.

This commit is contained in:
Rico Schüller 2013-07-22 23:24:56 +02:00 committed by Alexandre Julliard
parent 89ecbde31d
commit 787707025f

View file

@ -2664,6 +2664,305 @@ static const struct registerset_test registerset_test_vector_int_float[] =
{SetMatrixTransposePointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 4, {0x40000000, 0x40c00000, 0x41200000}},
};
/*
* fxc.exe /Tvs_3_0
*/
#if 0
bool3 vab[2] = {1, 0, 1, 1, 0, 1};
int3 van[2] = {70, 80, 90, 100, 110, 120};
float3 vaf[2] = {55.1, 55.2, 55.3, 55.4, 55.5, 55.6};
int3 vanf[2] = {130, 140, 150, 160, 170, 180};
bool3 vabf[2] = {1, 1, 1, 1, 1, 1};
float4 main(float4 pos : POSITION) : POSITION
{
float4 tmp = 0;
int i;
if (vab[1].z) for (i = 0; i < van[1].z; i++) tmp.x += pos.z * vaf[1].z * vanf[1].z;
else for (i = 0; i < van[1].y; i++) tmp.y += pos.y * vaf[0].y * vabf[1].z;
return tmp;
}
#endif
static const DWORD registerset_blob_vector_array[] =
{
0xfffe0300, 0x0070fffe, 0x42415443, 0x0000001c, 0x0000018b, 0xfffe0300, 0x00000005, 0x0000001c,
0x00000100, 0x00000184, 0x00000080, 0x00000000, 0x00000006, 0x00000084, 0x00000094, 0x000000ac,
0x00040002, 0x00000002, 0x000000b4, 0x000000c4, 0x000000e4, 0x00000002, 0x00000002, 0x000000e8,
0x000000f8, 0x00000118, 0x00000001, 0x00000006, 0x0000011c, 0x0000012c, 0x0000014c, 0x00020002,
0x00000002, 0x00000154, 0x00000164, 0x00626176, 0x00010001, 0x00030001, 0x00000002, 0x00000000,
0xffffffff, 0x00000000, 0xffffffff, 0xffffffff, 0x00000000, 0xffffffff, 0x66626176, 0xababab00,
0x00010001, 0x00030001, 0x00000002, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000000,
0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x00666176, 0x00030001, 0x00030001, 0x00000002,
0x00000000, 0x425c6666, 0x425ccccd, 0x425d3333, 0x00000000, 0x425d999a, 0x425e0000, 0x425e6666,
0x00000000, 0x006e6176, 0x00020001, 0x00030001, 0x00000002, 0x00000000, 0x00000046, 0x00000050,
0x0000005a, 0x00000000, 0x00000064, 0x0000006e, 0x00000078, 0x00000000, 0x666e6176, 0xababab00,
0x00020001, 0x00030001, 0x00000002, 0x00000000, 0x43020000, 0x430c0000, 0x43160000, 0x00000000,
0x43200000, 0x432a0000, 0x43340000, 0x00000000, 0x335f7376, 0x4d00305f, 0x6f726369, 0x74666f73,
0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932,
0x332e3235, 0x00313131, 0x05000051, 0xa00f0006, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x0200001f, 0x80000000, 0x900f0000, 0x0200001f, 0x80000000, 0xe00f0000, 0x01000028, 0xe0e40805,
0x03000005, 0x80010000, 0xa0aa0001, 0x90aa0000, 0x02000001, 0x80010001, 0xa0000006, 0x01000026,
0xf0e40005, 0x04000004, 0x80010001, 0x80000000, 0xa0aa0003, 0x80000001, 0x00000027, 0x02000001,
0x80020001, 0xa0000006, 0x0000002a, 0x03000005, 0x80010000, 0xa0550000, 0x90550000, 0x02000001,
0x80020001, 0xa0000006, 0x01000026, 0xf0e40004, 0x04000004, 0x80020001, 0x80000000, 0xa0aa0005,
0x80550001, 0x00000027, 0x02000001, 0x80010001, 0xa0000006, 0x0000002b, 0x02000001, 0xe0030000,
0x80e40001, 0x02000001, 0xe00c0000, 0xa0000006, 0x0000ffff,
};
static const struct registerset_constants registerset_constants_vector_array_float[] =
{
{"vaf", {"vaf", D3DXRS_FLOAT4, 0, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 2, 0, 24, NULL}, 62},
{"vaf[0]", {"vaf", D3DXRS_FLOAT4, 0, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 1, 0, 12, NULL}, 62},
{"vaf[1]", {"vaf", D3DXRS_FLOAT4, 1, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 1, 0, 12, NULL}, 66},
};
static const struct registerset_test registerset_test_vector_array_float[] =
{
{SetInt},
{SetBool},
{SetFloat},
{SetIntArray, 1, 0, 2},
{SetIntArray, 1, 3, 5, 4, {0x40000000, 0x40400000, 0x40800000}},
{SetIntArray, 1, 6, REGISTER_OUTPUT_SIZE, 8,
{0x40000000, 0x40400000, 0x40800000, 0x00000000, 0x40a00000, 0x00000000, 0x40e00000}},
{SetBoolArray, 1, 0, 2},
{SetBoolArray, 1, 3, 5, 4, {0x3f800000, 0x3f800000, 0x3f800000}},
{SetBoolArray, 1, 6, REGISTER_OUTPUT_SIZE, 8,
{0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000}},
{SetFloatArray, 0, 0, 2},
{SetFloatArray, 0, 3, 5, 4, {0x40000123, 0x00000000, 0x40800123}},
{SetFloatArray, 0, 6, REGISTER_OUTPUT_SIZE, 8,
{0x40000123, 0x00000000, 0x40800123, 0x00000000, 0x40a00123, 0x40c00123, 0x40e00123}},
{SetValue, 0, 0, 11},
{SetValue, 0, 12, 23, 4, {0x40000123, 0x00000000, 0x40800123}},
{SetValue, 0, 24, REGISTER_OUTPUT_SIZE * 4, 8,
{0x40000123, 0x00000000, 0x40800123, 0x00000000, 0x40a00123, 0x40c00123, 0x40e00123}},
{SetVector, 0, 0, 0, 4, {0x40000123, 0x00000000, 0x40800123}},
{SetVectorArray},
{SetVectorArray, 0, 1, 1, 4, {0x40000123, 0x00000000, 0x40800123}},
{SetVectorArray, 0, 2, REGISTER_OUTPUT_SIZE / 4, 8,
{0x40000123, 0x00000000, 0x40800123, 0x00000000, 0x40c00123, 0x40e00123, 0x41000123}},
{SetMatrix, 0, 0, 0, 8,
{0x40000123, 0x00000000, 0x40800123, 0x00000000, 0x40c00123, 0x40e00123, 0x41000123}},
{SetMatrixArray},
{SetMatrixArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x40000123, 0x00000000, 0x40800123, 0x00000000, 0x40c00123, 0x40e00123, 0x41000123}},
{SetMatrixTranspose, 0, 0, 0, 8,
{0x40000123, 0x40c00123, 0x41200123, 0x00000000, 0x00000000, 0x40e00123, 0x41300123}},
{SetMatrixTransposeArray},
{SetMatrixTransposeArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x40000123, 0x40c00123, 0x41200123, 0x00000000, 0x00000000, 0x40e00123, 0x41300123}},
{SetMatrixPointerArray},
{SetMatrixPointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x40000123, 0x00000000, 0x40800123, 0x00000000, 0x40c00123, 0x40e00123, 0x41000123}},
{SetMatrixTransposePointerArray},
{SetMatrixTransposePointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x40000123, 0x40c00123, 0x41200123, 0x00000000, 0x00000000, 0x40e00123, 0x41300123}},
};
static const struct registerset_constants registerset_constants_vector_array_int[] =
{
{"van", {"van", D3DXRS_INT4, 0, 6, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 2, 0, 24, NULL}, 75},
{"van[0]", {"van", D3DXRS_INT4, 0, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 1, 0, 12, NULL}, 75},
{"van[1]", {"van", D3DXRS_INT4, 1, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 1, 0, 12, NULL}, 79},
};
static const struct registerset_test registerset_test_vector_array_int[] =
{
{SetInt},
{SetBool},
{SetFloat},
{SetIntArray, 1, 0, 2},
{SetIntArray, 1, 3, 5, 4, {0x00000002, 0x00000003, 0x00000004}},
{SetIntArray, 1, 6, REGISTER_OUTPUT_SIZE, 8,
{0x00000002, 0x00000003, 0x00000004, 0x00000000, 0x00000005, 0x00000000, 0x00000007}},
{SetBoolArray, 1, 0, 2},
{SetBoolArray, 1, 3, 5, 4, {0x00000001, 0x00000001, 0x00000001}},
{SetBoolArray, 1, 6, REGISTER_OUTPUT_SIZE, 8,
{0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000001, 0x00000000, 0x00000001}},
{SetFloatArray, 0, 0, 2},
{SetFloatArray, 0, 3, 5, 4, {0x00000002, 0x00000000, 0x00000004}},
{SetFloatArray, 0, 6, REGISTER_OUTPUT_SIZE, 8,
{0x00000002, 0x00000000, 0x00000004, 0x00000000, 0x00000005, 0x00000006, 0x00000007}},
{SetValue, 1, 0, 11},
{SetValue, 1, 12, 23, 4, {0x00000002, 0x00000003, 0x00000004}},
{SetValue, 1, 24, REGISTER_OUTPUT_SIZE * 4, 8,
{0x00000002, 0x00000003, 0x00000004, 0x00000000, 0x00000005, 0x00000000, 0x00000007}},
{SetVector, 0, 0, 0, 4, {0x00000002, 0x00000000, 0x00000004}},
{SetVectorArray, 0, 0, 0},
{SetVectorArray, 0, 1, 1, 4, {0x00000002, 0x00000000, 0x00000004}},
{SetVectorArray, 0, 2, REGISTER_OUTPUT_SIZE / 4, 8,
{0x00000002, 0x00000000, 0x00000004, 0x00000000, 0x00000006, 0x00000007, 0x00000008}},
{SetMatrix, 0, 0, 0, 8,
{0x00000002, 0x00000000, 0x00000004, 0x00000000, 0x00000006, 0x00000007, 0x00000008}},
{SetMatrixArray},
{SetMatrixArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x00000002, 0x00000000, 0x00000004, 0x00000000, 0x00000006, 0x00000007, 0x00000008}},
{SetMatrixTranspose, 0, 0, 0, 8,
{0x00000002, 0x00000006, 0x0000000a, 0x00000000, 0x00000000, 0x00000007, 0x0000000b}},
{SetMatrixTransposeArray},
{SetMatrixTransposeArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x00000002, 0x00000006, 0x0000000a, 0x00000000, 0x00000000, 0x00000007, 0x0000000b}},
{SetMatrixPointerArray},
{SetMatrixPointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x00000002, 0x00000000, 0x00000004, 0x00000000, 0x00000006, 0x00000007, 0x00000008}},
{SetMatrixTransposePointerArray},
{SetMatrixTransposePointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x00000002, 0x00000006, 0x0000000a, 0x00000000, 0x00000000, 0x00000007, 0x0000000b}},
};
static const struct registerset_constants registerset_constants_vector_array_bool[] =
{
{"vab", {"vab", D3DXRS_BOOL, 0, 6, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 2, 0, 24, NULL}, 37},
{"vab[0]", {"vab", D3DXRS_BOOL, 0, 3, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 1, 0, 12, NULL}, 37},
{"vab[1]", {"vab", D3DXRS_BOOL, 3, 3, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 1, 0, 12, NULL}, 40},
};
static const struct registerset_test registerset_test_vector_array_bool[] =
{
{SetInt},
{SetBool},
{SetFloat},
{SetIntArray, 1, 0, 2},
{SetIntArray, 1, 3, 5, 3, {0x00000001, 0x00000001, 0x00000001}},
{SetIntArray, 1, 6, REGISTER_OUTPUT_SIZE, 6,
{0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000001}},
{SetBoolArray, 1, 0},
{SetBoolArray, 1, 3, 5, 3, {0x00000002, 0x00000003, 0x00000004}},
{SetBoolArray, 1, 6, REGISTER_OUTPUT_SIZE, 6,
{0x00000002, 0x00000003, 0x00000004, 0x00000005, 0x00000000, 0x00000007}},
{SetFloatArray, 0, 0, 2},
{SetFloatArray, 0, 3, 5, 3, {0x00000001, 0x00000000, 0x00000001}},
{SetFloatArray, 0, 6, REGISTER_OUTPUT_SIZE, 6,
{0x00000001, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000001}},
{SetValue, 1, 0, 11},
{SetValue, 1, 12, 23, 3, {0x00000002, 0x00000003, 0x00000004}},
{SetValue, 1, 24, REGISTER_OUTPUT_SIZE * 4, 6,
{0x00000002, 0x00000003, 0x00000004, 0x00000005, 0x00000000, 0x00000007}},
{SetVector, 0, 0, 0, 3, {0x00000001, 0x00000000, 0x00000001}},
{SetVectorArray},
{SetVectorArray, 0, 1, 1, 3, {0x00000001, 0x00000000, 0x00000001}},
{SetVectorArray, 0, 2, REGISTER_OUTPUT_SIZE / 4, 6,
{0x00000001, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000001}},
{SetMatrix, 0, 0, 0, 6,
{0x00000001, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000001}},
{SetMatrixArray},
{SetMatrixArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 6,
{0x00000001, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000001}},
{SetMatrixTranspose, 0, 0, 0, 6,
{0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000001, 0x00000001}},
{SetMatrixTransposeArray},
{SetMatrixTransposeArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 6,
{0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000001, 0x00000001}},
{SetMatrixPointerArray},
{SetMatrixPointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 6,
{0x00000001, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000001}},
{SetMatrixTransposePointerArray},
{SetMatrixTransposePointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 6,
{0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000001, 0x00000001}},
};
static const struct registerset_constants registerset_constants_vector_array_bool_float[] =
{
{"vabf", {"vabf", D3DXRS_FLOAT4, 4, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 2, 0, 24, NULL}, 49},
{"vabf[0]", {"vabf", D3DXRS_FLOAT4, 4, 1, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 1, 0, 12, NULL}, 49},
{"vabf[1]", {"vabf", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 1, 0, 12, NULL}, 53},
};
static const struct registerset_test registerset_test_vector_array_bool_float[] =
{
{SetInt},
{SetBool},
{SetFloat},
{SetIntArray, 1, 0, 2},
{SetIntArray, 1, 3, 5, 4, {0x3f800000, 0x3f800000, 0x3f800000}},
{SetIntArray, 1, 6, REGISTER_OUTPUT_SIZE, 8,
{0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000}},
{SetBoolArray, 1, 0, 2},
{SetBoolArray, 1, 3, 5, 4, {0x3f800000, 0x3f800000, 0x3f800000}},
{SetBoolArray, 1, 6, REGISTER_OUTPUT_SIZE, 8,
{0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000}},
{SetFloatArray, 0, 0, 2},
{SetFloatArray, 0, 3, 5, 4, {0x3f800000, 0x00000000, 0x3f800000}},
{SetFloatArray, 0, 6, REGISTER_OUTPUT_SIZE, 8,
{0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000}},
{SetValue, 1, 0, 11},
{SetValue, 1, 12, 23, 4, {0x3f800000, 0x3f800000, 0x3f800000}},
{SetValue, 1, 24, REGISTER_OUTPUT_SIZE * 4, 8,
{0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000}},
{SetVector, 0, 0, 0, 4, {0x3f800000, 0x00000000, 0x3f800000},},
{SetVectorArray},
{SetVectorArray, 0, 1, 1, 4, {0x3f800000, 0x00000000, 0x3f800000}},
{SetVectorArray, 0, 2, REGISTER_OUTPUT_SIZE / 4, 8,
{0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000}},
{SetMatrix, 0, 0, 0, 8,
{0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000}},
{SetMatrixArray},
{SetMatrixArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000}},
{SetMatrixTranspose, 0, 0, 0, 8,
{0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000}},
{SetMatrixTransposeArray},
{SetMatrixTransposeArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000}},
{SetMatrixPointerArray},
{SetMatrixPointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000}},
{SetMatrixTransposePointerArray},
{SetMatrixTransposePointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000}},
};
static const struct registerset_constants registerset_constants_vector_array_int_float[] =
{
{"vanf", {"vanf", D3DXRS_FLOAT4, 2, 2, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 2, 0, 24, NULL}, 89},
{"vanf[0]", {"vanf", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 1, 0, 12, NULL}, 89},
{"vanf[1]", {"vanf", D3DXRS_FLOAT4, 3, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 1, 0, 12, NULL}, 93},
};
static const struct registerset_test registerset_test_vector_array_int_float[] =
{
{SetInt},
{SetBool},
{SetFloat},
{SetIntArray, 1, 0, 2},
{SetIntArray, 1, 3, 5, 4, {0x40000000, 0x40400000, 0x40800000}},
{SetIntArray, 1, 6, REGISTER_OUTPUT_SIZE, 8,
{0x40000000, 0x40400000, 0x40800000, 0x00000000, 0x40a00000, 0x00000000, 0x40e00000}},
{SetBoolArray, 1, 0, 2},
{SetBoolArray, 1, 3, 5, 4, {0x3f800000, 0x3f800000, 0x3f800000}},
{SetBoolArray, 1, 6, REGISTER_OUTPUT_SIZE, 8,
{0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000}},
{SetFloatArray, 2, 0, 2,},
{SetFloatArray, 0, 3, 5, 4, {0x40000000, 0x00000000, 0x40800000}},
{SetFloatArray, 0, 6, REGISTER_OUTPUT_SIZE, 8,
{0x40000000, 0x00000000, 0x40800000, 0x00000000, 0x40a00000, 0x40c00000, 0x40e00000}},
{SetValue, 1, 0, 11},
{SetValue, 1, 12, 23, 4, {0x40000000, 0x40400000, 0x40800000}},
{SetValue, 1, 24, REGISTER_OUTPUT_SIZE * 4, 8,
{0x40000000, 0x40400000, 0x40800000, 0x00000000, 0x40a00000, 0x00000000, 0x40e00000}},
{SetVector, 0, 0, 0, 4, {0x40000000, 0x00000000, 0x40800000}},
{SetVectorArray},
{SetVectorArray, 0, 1, 1, 4, {0x40000000, 0x00000000, 0x40800000}},
{SetVectorArray, 0, 2, REGISTER_OUTPUT_SIZE / 4, 8,
{0x40000000, 0x00000000, 0x40800000, 0x00000000, 0x40c00000, 0x40e00000, 0x41000000}},
{SetMatrix, 0, 0, 0, 8,
{0x40000000, 0x00000000, 0x40800000, 0x00000000, 0x40c00000, 0x40e00000, 0x41000000}},
{SetMatrixArray},
{SetMatrixArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x40000000, 0x00000000, 0x40800000, 0x00000000, 0x40c00000, 0x40e00000, 0x41000000}},
{SetMatrixTranspose, 0, 0, 0, 8,
{0x40000000, 0x40c00000, 0x41200000, 0x00000000, 0x00000000, 0x40e00000, 0x41300000}},
{SetMatrixTransposeArray},
{SetMatrixTransposeArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x40000000, 0x40c00000, 0x41200000, 0x00000000, 0x00000000, 0x40e00000, 0x41300000}},
{SetMatrixPointerArray},
{SetMatrixPointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x40000000, 0x00000000, 0x40800000, 0x00000000, 0x40c00000, 0x40e00000, 0x41000000}},
{SetMatrixTransposePointerArray},
{SetMatrixTransposePointerArray, 0, 1, REGISTER_OUTPUT_SIZE / 16, 8,
{0x40000000, 0x40c00000, 0x41200000, 0x00000000, 0x00000000, 0x40e00000, 0x41300000}},
};
static const struct
{
const char *name;
@ -2743,6 +3042,29 @@ registerset_data[] =
sizeof(registerset_test_vector_int_float) / sizeof(*registerset_test_vector_int_float),
registerset_constants_vector_int_float,
sizeof(registerset_constants_vector_int_float) / sizeof(*registerset_constants_vector_int_float)},
/* vector array */
{"float 3 [2]", "vaf", 0, D3DXRS_FLOAT4, registerset_blob_vector_array, registerset_test_vector_array_float,
sizeof(registerset_test_vector_array_float) / sizeof(*registerset_test_vector_array_float),
registerset_constants_vector_array_float,
sizeof(registerset_constants_vector_array_float) / sizeof(*registerset_constants_vector_array_float)},
{"int 3 [2]", "van", 0, D3DXRS_INT4, registerset_blob_vector_array, registerset_test_vector_array_int,
sizeof(registerset_test_vector_array_int) / sizeof(*registerset_test_vector_array_int),
registerset_constants_vector_array_int,
sizeof(registerset_constants_vector_array_int) / sizeof(*registerset_constants_vector_array_int)},
{"bool 3 [2]", "vab", 0, D3DXRS_BOOL, registerset_blob_vector_array, registerset_test_vector_array_bool,
sizeof(registerset_test_vector_array_bool) / sizeof(*registerset_test_vector_array_bool),
registerset_constants_vector_array_bool,
sizeof(registerset_constants_vector_array_bool) / sizeof(*registerset_constants_vector_array_bool)},
{"bool float 3 [2]", "vabf", 16, D3DXRS_FLOAT4, registerset_blob_vector_array,
registerset_test_vector_array_bool_float,
sizeof(registerset_test_vector_array_bool_float) / sizeof(*registerset_test_vector_array_bool_float),
registerset_constants_vector_array_bool_float,
sizeof(registerset_constants_vector_array_bool_float) / sizeof(*registerset_constants_vector_array_bool_float)},
{"int float 3 [2]", "vanf", 8, D3DXRS_FLOAT4, registerset_blob_vector_array,
registerset_test_vector_array_int_float,
sizeof(registerset_test_vector_array_int_float) / sizeof(*registerset_test_vector_array_int_float),
registerset_constants_vector_array_int_float,
sizeof(registerset_constants_vector_array_int_float) / sizeof(*registerset_constants_vector_array_int_float)},
};
static void registerset_clear(IDirect3DDevice9 *device)