d3d11: Store a d3d_device pointer in struct d3d11_device_context.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-11 01:35:14 -05:00 committed by Alexandre Julliard
parent ef5f98063c
commit 762afeaa5f
2 changed files with 8 additions and 13 deletions

View file

@ -548,6 +548,7 @@ struct d3d11_device_context
LONG refcount;
struct wined3d_device_context *wined3d_context;
struct d3d_device *device;
struct wined3d_private_store private_store;
};

View file

@ -337,12 +337,6 @@ static inline struct d3d11_device_context *impl_from_ID3D11DeviceContext1(ID3D11
return CONTAINING_RECORD(iface, struct d3d11_device_context, ID3D11DeviceContext1_iface);
}
static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext1(ID3D11DeviceContext1 *iface)
{
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_context_QueryInterface(ID3D11DeviceContext1 *iface,
REFIID iid, void **out)
{
@ -375,14 +369,13 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_QueryInterface(ID3D11Devic
static ULONG STDMETHODCALLTYPE d3d11_device_context_AddRef(ID3D11DeviceContext1 *iface)
{
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
ULONG refcount = InterlockedIncrement(&context->refcount);
TRACE("%p increasing refcount to %u.\n", context, refcount);
if (refcount == 1)
{
ID3D11Device2_AddRef(&device->ID3D11Device2_iface);
ID3D11Device2_AddRef(&context->device->ID3D11Device2_iface);
}
return refcount;
@ -391,14 +384,13 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_AddRef(ID3D11DeviceContext1
static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1 *iface)
{
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
ULONG refcount = InterlockedDecrement(&context->refcount);
TRACE("%p decreasing refcount to %u.\n", context, refcount);
if (!refcount)
{
ID3D11Device2_Release(&device->ID3D11Device2_iface);
ID3D11Device2_Release(&context->device->ID3D11Device2_iface);
}
return refcount;
@ -449,11 +441,11 @@ static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1 *ifac
static void STDMETHODCALLTYPE d3d11_device_context_GetDevice(ID3D11DeviceContext1 *iface, ID3D11Device **device)
{
struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D11Device *)&device_object->ID3D11Device2_iface;
*device = (ID3D11Device *)&context->device->ID3D11Device2_iface;
ID3D11Device_AddRef(*device);
}
@ -2827,8 +2819,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_CSGetConstantBuffers1(ID3D11D
static void STDMETHODCALLTYPE d3d11_device_context_SwapDeviceContextState(ID3D11DeviceContext1 *iface,
ID3DDeviceContextState *state, ID3DDeviceContextState **prev)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
struct d3d_device_context_state *state_impl, *prev_impl;
struct d3d_device *device = context->device;
struct wined3d_state *wined3d_state;
TRACE("iface %p, state %p, prev %p.\n", iface, state, prev);
@ -3095,6 +3088,7 @@ static void d3d11_device_context_init(struct d3d11_device_context *context, stru
context->ID3D11Multithread_iface.lpVtbl = &d3d11_multithread_vtbl;
context->refcount = 1;
context->device = device;
ID3D11Device2_AddRef(&device->ID3D11Device2_iface);
wined3d_private_store_init(&context->private_store);