From 75108443ff4bebd657827db687df8ab40742a5f3 Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Mon, 9 Apr 2007 01:53:38 +0200 Subject: [PATCH] wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values. --- dlls/wined3d/utils.c | 18 ++++++++++++++++++ dlls/wined3d/wined3d_private.h | 1 + 2 files changed, 19 insertions(+) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index dadcc54dfaf..849eb387156 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -571,6 +571,24 @@ const char* debug_d3dsamplerstate(DWORD state) { } } +const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) { + switch (filter_type) { +#define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u + D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE); + D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT); + D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR); + D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC); + D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC); + D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC); + D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD); + D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD); +#undef D3DTEXTUREFILTERTYPE_TO_STR + default: + FIXME("Unrecognied texture filter type 0x%08x\n", filter_type); + return "unrecognized"; + } +} + const char* debug_d3dtexturestate(DWORD state) { switch (state) { #define D3DSTATE_TO_STR(u) case u: return #u diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6b290c6c440..65cd3458e64 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1397,6 +1397,7 @@ const char* debug_d3ddeclusage(BYTE usage); const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType); const char* debug_d3drenderstate(DWORD state); const char* debug_d3dsamplerstate(DWORD state); +const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type); const char* debug_d3dtexturestate(DWORD state); const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype); const char* debug_d3dpool(WINED3DPOOL pool);