d2d1: Add stubs for ID2D1EffectContext.

Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Ziqing Hui 2022-05-10 12:48:38 +08:00 committed by Alexandre Julliard
parent b9a40c4b26
commit 740bfd8501
3 changed files with 319 additions and 19 deletions

View file

@ -34,6 +34,7 @@
#include "initguid.h"
#endif
#include "dwrite_2.h"
#include "d2d1effectauthor.h"
enum d2d_brush_type
{
@ -567,6 +568,17 @@ struct d2d_device
void d2d_device_init(struct d2d_device *device, ID2D1Factory1 *factory, IDXGIDevice *dxgi_device) DECLSPEC_HIDDEN;
struct d2d_effect_context
{
ID2D1EffectContext ID2D1EffectContext_iface;
LONG refcount;
struct d2d_device_context *device_context;
};
void d2d_effect_context_init(struct d2d_effect_context *effect_context,
struct d2d_device_context *device_context) DECLSPEC_HIDDEN;
struct d2d_effect_info
{
const CLSID *clsid;
@ -583,13 +595,14 @@ struct d2d_effect
const struct d2d_effect_info *info;
ID2D1Factory *factory;
struct d2d_effect_context *effect_context;
ID2D1Image **inputs;
size_t inputs_size;
size_t input_count;
};
HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const CLSID *effect_id) DECLSPEC_HIDDEN;
HRESULT d2d_effect_init(struct d2d_effect *effect,
struct d2d_effect_context *effect_context, const CLSID *effect_id) DECLSPEC_HIDDEN;
static inline BOOL d2d_array_reserve(void **elements, size_t *capacity, size_t count, size_t size)
{
@ -694,6 +707,13 @@ static inline const char *debug_d2d_point_2f(const D2D1_POINT_2F *point)
return wine_dbg_sprintf("{%.8e, %.8e}", point->x, point->y);
}
static inline const char *debug_d2d_point_2l(const D2D1_POINT_2L *point)
{
if (!point)
return "(null)";
return wine_dbg_sprintf("{%ld, %ld}", point->x, point->y);
}
static inline const char *debug_d2d_rect_f(const D2D1_RECT_F *rect)
{
if (!rect)
@ -701,6 +721,13 @@ static inline const char *debug_d2d_rect_f(const D2D1_RECT_F *rect)
return wine_dbg_sprintf("(%.8e, %.8e)-(%.8e, %.8e)", rect->left, rect->top, rect->right, rect->bottom);
}
static inline const char *debug_d2d_rect_l(const D2D1_RECT_L *rect)
{
if (!rect)
return "(null)";
return wine_dbg_sprintf("(%ld, %ld)-(%ld, %ld)", rect->left, rect->top, rect->right, rect->bottom);
}
static inline const char *debug_d2d_rounded_rect(const D2D1_ROUNDED_RECT *rounded_rect)
{
if (!rounded_rect)

View file

@ -1890,25 +1890,19 @@ static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateEffect(ID2D1DeviceCont
REFCLSID effect_id, ID2D1Effect **effect)
{
struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
struct d2d_effect *object;
struct d2d_effect_context *effect_context;
HRESULT hr;
FIXME("iface %p, effect_id %s, effect %p stub!\n", iface, debugstr_guid(effect_id), effect);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(effect_context = heap_alloc_zero(sizeof(*effect_context))))
return E_OUTOFMEMORY;
d2d_effect_context_init(effect_context, context);
if (FAILED(hr = d2d_effect_init(object, context->factory, effect_id)))
{
WARN("Failed to initialise effect, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
hr = ID2D1EffectContext_CreateEffect(&effect_context->ID2D1EffectContext_iface, effect_id, effect);
TRACE("Created effect %p.\n", object);
*effect = &object->ID2D1Effect_iface;
return S_OK;
ID2D1EffectContext_Release(&effect_context->ID2D1EffectContext_iface);
return hr;
}
static HRESULT STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_CreateGradientStopCollection(

View file

@ -17,7 +17,6 @@
*/
#include "d2d1_private.h"
#include "d2d1effectauthor.h"
WINE_DEFAULT_DEBUG_CHANNEL(d2d);
@ -31,6 +30,285 @@ static const struct d2d_effect_info builtin_effects[] =
{&CLSID_D2D1Grayscale, 1, 1, 1},
};
static inline struct d2d_effect_context *impl_from_ID2D1EffectContext(ID2D1EffectContext *iface)
{
return CONTAINING_RECORD(iface, struct d2d_effect_context, ID2D1EffectContext_iface);
}
static void d2d_effect_context_cleanup(struct d2d_effect_context *effect_context)
{
ID2D1DeviceContext_Release(&effect_context->device_context->ID2D1DeviceContext_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_QueryInterface(ID2D1EffectContext *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_ID2D1EffectContext)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID2D1EffectContext_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d2d_effect_context_AddRef(ID2D1EffectContext *iface)
{
struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
ULONG refcount = InterlockedIncrement(&effect_context->refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *iface)
{
struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
ULONG refcount = InterlockedDecrement(&effect_context->refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
d2d_effect_context_cleanup(effect_context);
heap_free(effect_context);
}
return refcount;
}
static void STDMETHODCALLTYPE d2d_effect_context_GetDpi(ID2D1EffectContext *iface, float *dpi_x, float *dpi_y)
{
FIXME("iface %p, dpi_x %p, dpi_y %p stub!\n", iface, dpi_x, dpi_y);
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateEffect(ID2D1EffectContext *iface,
REFCLSID clsid, ID2D1Effect **effect)
{
struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
struct d2d_effect *object;
HRESULT hr;
TRACE("iface %p, clsid %s, effect %p.\n", iface, debugstr_guid(clsid), effect);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_effect_init(object, effect_context, clsid)))
{
WARN("Failed to initialise effect, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created effect %p.\n", object);
*effect = &object->ID2D1Effect_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_GetMaximumSupportedFeatureLevel(ID2D1EffectContext *iface,
const D3D_FEATURE_LEVEL *levels, UINT32 level_count, D3D_FEATURE_LEVEL *max_level)
{
FIXME("iface %p, levels %p, level_count %u, max_level %p stub!\n", iface, levels, level_count, max_level);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateTransformNodeFromEffect(ID2D1EffectContext *iface,
ID2D1Effect *effect, ID2D1TransformNode **node)
{
FIXME("iface %p, effect %p, node %p stub!\n", iface, effect, node);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBlendTransform(ID2D1EffectContext *iface,
UINT32 num_inputs, const D2D1_BLEND_DESCRIPTION *description, ID2D1BlendTransform **transform)
{
FIXME("iface %p, num_inputs %u, description %p, transform %p stub!\n", iface, num_inputs, description, transform);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBorderTransform(ID2D1EffectContext *iface,
D2D1_EXTEND_MODE mode_x, D2D1_EXTEND_MODE mode_y, ID2D1BorderTransform **transform)
{
FIXME("iface %p, mode_x %#x, mode_y %#x, transform %p stub!\n", iface, mode_x, mode_y, transform);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateOffsetTransform(ID2D1EffectContext *iface,
D2D1_POINT_2L offset, ID2D1OffsetTransform **transform)
{
FIXME("iface %p, offset %s, transform %p stub!\n", iface, debug_d2d_point_2l(&offset), transform);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBoundsAdjustmentTransform(ID2D1EffectContext *iface,
const D2D1_RECT_L *output_rect, ID2D1BoundsAdjustmentTransform **transform)
{
FIXME("iface %p, output_rect %s, transform %p stub!\n", iface, debug_d2d_rect_l(output_rect), transform);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectContext *iface,
REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
{
FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
iface, debugstr_guid(shader_id), buffer, buffer_size);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1EffectContext *iface,
REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
{
FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
iface, debugstr_guid(shader_id), buffer, buffer_size);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1EffectContext *iface,
REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
{
FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
iface, debugstr_guid(shader_id), buffer, buffer_size);
return E_NOTIMPL;
}
static BOOL STDMETHODCALLTYPE d2d_effect_context_IsShaderLoaded(ID2D1EffectContext *iface, REFGUID shader_id)
{
FIXME("iface %p, shader_id %s stub!\n", iface, debugstr_guid(shader_id));
return FALSE;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateResourceTexture(ID2D1EffectContext *iface,
const GUID *id, const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties,
const BYTE *data, const UINT32 *strides, UINT32 data_size, ID2D1ResourceTexture **texture)
{
FIXME("iface %p, id %s, texture_properties %p, data %p, strides %p, data_size %u, texture %p stub!\n",
iface, debugstr_guid(id), texture_properties, data, strides, data_size, texture);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindResourceTexture(ID2D1EffectContext *iface,
const GUID *id, ID2D1ResourceTexture **texture)
{
FIXME("iface %p, id %s, texture %p stub!\n", iface, debugstr_guid(id), texture);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateVertexBuffer(ID2D1EffectContext *iface,
const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties, const GUID *id,
const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties, ID2D1VertexBuffer **buffer)
{
FIXME("iface %p, buffer_properties %p, id %s, custom_buffer_properties %p, buffer %p stub!\n",
iface, buffer_properties, debugstr_guid(id), custom_buffer_properties, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindVertexBuffer(ID2D1EffectContext *iface,
const GUID *id, ID2D1VertexBuffer **buffer)
{
FIXME("iface %p, id %s, buffer %p stub!\n", iface, debugstr_guid(id), buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContext(ID2D1EffectContext *iface,
D2D1_COLOR_SPACE space, const BYTE *profile, UINT32 profile_size, ID2D1ColorContext **color_context)
{
FIXME("iface %p, space %#x, profile %p, profile_size %u, color_context %p stub!\n",
iface, space, profile, profile_size, color_context);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromFilename(ID2D1EffectContext *iface,
const WCHAR *filename, ID2D1ColorContext **color_context)
{
FIXME("iface %p, filename %s, color_context %p stub!\n", iface, debugstr_w(filename), color_context);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromWicColorContext(ID2D1EffectContext *iface,
IWICColorContext *wic_color_context, ID2D1ColorContext **color_context)
{
FIXME("iface %p, wic_color_context %p, color_context %p stub!\n", iface, wic_color_context, color_context);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_context_CheckFeatureSupport(ID2D1EffectContext *iface,
D2D1_FEATURE feature, void *data, UINT32 data_size)
{
FIXME("iface %p, feature %#x, data %p, data_size %u stub!\n", iface, feature, data, data_size);
return E_NOTIMPL;
}
static BOOL STDMETHODCALLTYPE d2d_effect_context_IsBufferPrecisionSupported(ID2D1EffectContext *iface,
D2D1_BUFFER_PRECISION precision)
{
FIXME("iface %p, precision %#x stub!\n", iface, precision);
return FALSE;
}
static const ID2D1EffectContextVtbl d2d_effect_context_vtbl =
{
d2d_effect_context_QueryInterface,
d2d_effect_context_AddRef,
d2d_effect_context_Release,
d2d_effect_context_GetDpi,
d2d_effect_context_CreateEffect,
d2d_effect_context_GetMaximumSupportedFeatureLevel,
d2d_effect_context_CreateTransformNodeFromEffect,
d2d_effect_context_CreateBlendTransform,
d2d_effect_context_CreateBorderTransform,
d2d_effect_context_CreateOffsetTransform,
d2d_effect_context_CreateBoundsAdjustmentTransform,
d2d_effect_context_LoadPixelShader,
d2d_effect_context_LoadVertexShader,
d2d_effect_context_LoadComputeShader,
d2d_effect_context_IsShaderLoaded,
d2d_effect_context_CreateResourceTexture,
d2d_effect_context_FindResourceTexture,
d2d_effect_context_CreateVertexBuffer,
d2d_effect_context_FindVertexBuffer,
d2d_effect_context_CreateColorContext,
d2d_effect_context_CreateColorContextFromFilename,
d2d_effect_context_CreateColorContextFromWicColorContext,
d2d_effect_context_CheckFeatureSupport,
d2d_effect_context_IsBufferPrecisionSupported,
};
void d2d_effect_context_init(struct d2d_effect_context *effect_context, struct d2d_device_context *device_context)
{
effect_context->ID2D1EffectContext_iface.lpVtbl = &d2d_effect_context_vtbl;
effect_context->refcount = 1;
effect_context->device_context = device_context;
ID2D1DeviceContext_AddRef(&device_context->ID2D1DeviceContext_iface);
}
static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)
{
return CONTAINING_RECORD(iface, struct d2d_effect, ID2D1Effect_iface);
@ -46,7 +324,7 @@ static void d2d_effect_cleanup(struct d2d_effect *effect)
ID2D1Image_Release(effect->inputs[i]);
}
heap_free(effect->inputs);
ID2D1Factory_Release(effect->factory);
ID2D1EffectContext_Release(&effect->effect_context->ID2D1EffectContext_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_effect_QueryInterface(ID2D1Effect *iface, REFIID iid, void **out)
@ -362,7 +640,7 @@ static void STDMETHODCALLTYPE d2d_effect_image_GetFactory(ID2D1Image *iface, ID2
TRACE("iface %p, factory %p.\n", iface, factory);
ID2D1Factory_AddRef(*factory = effect->factory);
ID2D1Factory_AddRef(*factory = effect->effect_context->device_context->factory);
}
static const ID2D1ImageVtbl d2d_effect_image_vtbl =
@ -373,7 +651,7 @@ static const ID2D1ImageVtbl d2d_effect_image_vtbl =
d2d_effect_image_GetFactory,
};
HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const CLSID *effect_id)
HRESULT d2d_effect_init(struct d2d_effect *effect, struct d2d_effect_context *effect_context, const CLSID *effect_id)
{
unsigned int i;
@ -387,7 +665,8 @@ HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const
{
effect->info = &builtin_effects[i];
d2d_effect_SetInputCount(&effect->ID2D1Effect_iface, effect->info->default_input_count);
ID2D1Factory_AddRef(effect->factory = factory);
effect->effect_context = effect_context;
ID2D1EffectContext_AddRef(&effect_context->ID2D1EffectContext_iface);
return S_OK;
}
}