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d2d1: Add stubs for ID2D1EffectContext.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b9a40c4b26
commit
740bfd8501
3 changed files with 319 additions and 19 deletions
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@ -34,6 +34,7 @@
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#include "initguid.h"
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#endif
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#include "dwrite_2.h"
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#include "d2d1effectauthor.h"
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enum d2d_brush_type
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{
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@ -567,6 +568,17 @@ struct d2d_device
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void d2d_device_init(struct d2d_device *device, ID2D1Factory1 *factory, IDXGIDevice *dxgi_device) DECLSPEC_HIDDEN;
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struct d2d_effect_context
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{
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ID2D1EffectContext ID2D1EffectContext_iface;
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LONG refcount;
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struct d2d_device_context *device_context;
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};
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void d2d_effect_context_init(struct d2d_effect_context *effect_context,
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struct d2d_device_context *device_context) DECLSPEC_HIDDEN;
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struct d2d_effect_info
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{
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const CLSID *clsid;
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@ -583,13 +595,14 @@ struct d2d_effect
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const struct d2d_effect_info *info;
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ID2D1Factory *factory;
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struct d2d_effect_context *effect_context;
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ID2D1Image **inputs;
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size_t inputs_size;
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size_t input_count;
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};
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HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const CLSID *effect_id) DECLSPEC_HIDDEN;
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HRESULT d2d_effect_init(struct d2d_effect *effect,
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struct d2d_effect_context *effect_context, const CLSID *effect_id) DECLSPEC_HIDDEN;
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static inline BOOL d2d_array_reserve(void **elements, size_t *capacity, size_t count, size_t size)
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{
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@ -694,6 +707,13 @@ static inline const char *debug_d2d_point_2f(const D2D1_POINT_2F *point)
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return wine_dbg_sprintf("{%.8e, %.8e}", point->x, point->y);
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}
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static inline const char *debug_d2d_point_2l(const D2D1_POINT_2L *point)
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{
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if (!point)
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return "(null)";
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return wine_dbg_sprintf("{%ld, %ld}", point->x, point->y);
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}
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static inline const char *debug_d2d_rect_f(const D2D1_RECT_F *rect)
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{
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if (!rect)
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@ -701,6 +721,13 @@ static inline const char *debug_d2d_rect_f(const D2D1_RECT_F *rect)
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return wine_dbg_sprintf("(%.8e, %.8e)-(%.8e, %.8e)", rect->left, rect->top, rect->right, rect->bottom);
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}
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static inline const char *debug_d2d_rect_l(const D2D1_RECT_L *rect)
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{
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if (!rect)
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return "(null)";
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return wine_dbg_sprintf("(%ld, %ld)-(%ld, %ld)", rect->left, rect->top, rect->right, rect->bottom);
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}
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static inline const char *debug_d2d_rounded_rect(const D2D1_ROUNDED_RECT *rounded_rect)
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{
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if (!rounded_rect)
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@ -1890,25 +1890,19 @@ static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateEffect(ID2D1DeviceCont
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REFCLSID effect_id, ID2D1Effect **effect)
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{
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struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
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struct d2d_effect *object;
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struct d2d_effect_context *effect_context;
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HRESULT hr;
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FIXME("iface %p, effect_id %s, effect %p stub!\n", iface, debugstr_guid(effect_id), effect);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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if (!(effect_context = heap_alloc_zero(sizeof(*effect_context))))
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return E_OUTOFMEMORY;
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d2d_effect_context_init(effect_context, context);
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if (FAILED(hr = d2d_effect_init(object, context->factory, effect_id)))
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{
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WARN("Failed to initialise effect, hr %#lx.\n", hr);
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heap_free(object);
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return hr;
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}
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hr = ID2D1EffectContext_CreateEffect(&effect_context->ID2D1EffectContext_iface, effect_id, effect);
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TRACE("Created effect %p.\n", object);
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*effect = &object->ID2D1Effect_iface;
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return S_OK;
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ID2D1EffectContext_Release(&effect_context->ID2D1EffectContext_iface);
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_CreateGradientStopCollection(
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@ -17,7 +17,6 @@
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*/
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#include "d2d1_private.h"
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#include "d2d1effectauthor.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d2d);
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@ -31,6 +30,285 @@ static const struct d2d_effect_info builtin_effects[] =
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{&CLSID_D2D1Grayscale, 1, 1, 1},
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};
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static inline struct d2d_effect_context *impl_from_ID2D1EffectContext(ID2D1EffectContext *iface)
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{
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return CONTAINING_RECORD(iface, struct d2d_effect_context, ID2D1EffectContext_iface);
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}
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static void d2d_effect_context_cleanup(struct d2d_effect_context *effect_context)
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{
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ID2D1DeviceContext_Release(&effect_context->device_context->ID2D1DeviceContext_iface);
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_QueryInterface(ID2D1EffectContext *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_ID2D1EffectContext)
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|| IsEqualGUID(iid, &IID_IUnknown))
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{
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ID2D1EffectContext_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d2d_effect_context_AddRef(ID2D1EffectContext *iface)
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{
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struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
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ULONG refcount = InterlockedIncrement(&effect_context->refcount);
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TRACE("%p increasing refcount to %lu.\n", iface, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *iface)
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{
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struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
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ULONG refcount = InterlockedDecrement(&effect_context->refcount);
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TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
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if (!refcount)
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{
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d2d_effect_context_cleanup(effect_context);
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heap_free(effect_context);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d2d_effect_context_GetDpi(ID2D1EffectContext *iface, float *dpi_x, float *dpi_y)
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{
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FIXME("iface %p, dpi_x %p, dpi_y %p stub!\n", iface, dpi_x, dpi_y);
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateEffect(ID2D1EffectContext *iface,
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REFCLSID clsid, ID2D1Effect **effect)
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{
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struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
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struct d2d_effect *object;
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HRESULT hr;
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TRACE("iface %p, clsid %s, effect %p.\n", iface, debugstr_guid(clsid), effect);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d2d_effect_init(object, effect_context, clsid)))
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{
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WARN("Failed to initialise effect, hr %#lx.\n", hr);
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heap_free(object);
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return hr;
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}
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TRACE("Created effect %p.\n", object);
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*effect = &object->ID2D1Effect_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_GetMaximumSupportedFeatureLevel(ID2D1EffectContext *iface,
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const D3D_FEATURE_LEVEL *levels, UINT32 level_count, D3D_FEATURE_LEVEL *max_level)
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{
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FIXME("iface %p, levels %p, level_count %u, max_level %p stub!\n", iface, levels, level_count, max_level);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateTransformNodeFromEffect(ID2D1EffectContext *iface,
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ID2D1Effect *effect, ID2D1TransformNode **node)
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{
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FIXME("iface %p, effect %p, node %p stub!\n", iface, effect, node);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBlendTransform(ID2D1EffectContext *iface,
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UINT32 num_inputs, const D2D1_BLEND_DESCRIPTION *description, ID2D1BlendTransform **transform)
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{
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FIXME("iface %p, num_inputs %u, description %p, transform %p stub!\n", iface, num_inputs, description, transform);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBorderTransform(ID2D1EffectContext *iface,
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D2D1_EXTEND_MODE mode_x, D2D1_EXTEND_MODE mode_y, ID2D1BorderTransform **transform)
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{
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FIXME("iface %p, mode_x %#x, mode_y %#x, transform %p stub!\n", iface, mode_x, mode_y, transform);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateOffsetTransform(ID2D1EffectContext *iface,
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D2D1_POINT_2L offset, ID2D1OffsetTransform **transform)
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{
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FIXME("iface %p, offset %s, transform %p stub!\n", iface, debug_d2d_point_2l(&offset), transform);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBoundsAdjustmentTransform(ID2D1EffectContext *iface,
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const D2D1_RECT_L *output_rect, ID2D1BoundsAdjustmentTransform **transform)
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{
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FIXME("iface %p, output_rect %s, transform %p stub!\n", iface, debug_d2d_rect_l(output_rect), transform);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectContext *iface,
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REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
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{
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FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
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iface, debugstr_guid(shader_id), buffer, buffer_size);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1EffectContext *iface,
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REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
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{
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FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
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iface, debugstr_guid(shader_id), buffer, buffer_size);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1EffectContext *iface,
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REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
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{
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FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
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iface, debugstr_guid(shader_id), buffer, buffer_size);
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return E_NOTIMPL;
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}
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static BOOL STDMETHODCALLTYPE d2d_effect_context_IsShaderLoaded(ID2D1EffectContext *iface, REFGUID shader_id)
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{
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FIXME("iface %p, shader_id %s stub!\n", iface, debugstr_guid(shader_id));
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return FALSE;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateResourceTexture(ID2D1EffectContext *iface,
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const GUID *id, const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties,
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const BYTE *data, const UINT32 *strides, UINT32 data_size, ID2D1ResourceTexture **texture)
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{
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FIXME("iface %p, id %s, texture_properties %p, data %p, strides %p, data_size %u, texture %p stub!\n",
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iface, debugstr_guid(id), texture_properties, data, strides, data_size, texture);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindResourceTexture(ID2D1EffectContext *iface,
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const GUID *id, ID2D1ResourceTexture **texture)
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{
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FIXME("iface %p, id %s, texture %p stub!\n", iface, debugstr_guid(id), texture);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateVertexBuffer(ID2D1EffectContext *iface,
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const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties, const GUID *id,
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const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties, ID2D1VertexBuffer **buffer)
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{
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FIXME("iface %p, buffer_properties %p, id %s, custom_buffer_properties %p, buffer %p stub!\n",
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iface, buffer_properties, debugstr_guid(id), custom_buffer_properties, buffer);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindVertexBuffer(ID2D1EffectContext *iface,
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const GUID *id, ID2D1VertexBuffer **buffer)
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{
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FIXME("iface %p, id %s, buffer %p stub!\n", iface, debugstr_guid(id), buffer);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContext(ID2D1EffectContext *iface,
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D2D1_COLOR_SPACE space, const BYTE *profile, UINT32 profile_size, ID2D1ColorContext **color_context)
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{
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FIXME("iface %p, space %#x, profile %p, profile_size %u, color_context %p stub!\n",
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iface, space, profile, profile_size, color_context);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromFilename(ID2D1EffectContext *iface,
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const WCHAR *filename, ID2D1ColorContext **color_context)
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{
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FIXME("iface %p, filename %s, color_context %p stub!\n", iface, debugstr_w(filename), color_context);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromWicColorContext(ID2D1EffectContext *iface,
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IWICColorContext *wic_color_context, ID2D1ColorContext **color_context)
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{
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FIXME("iface %p, wic_color_context %p, color_context %p stub!\n", iface, wic_color_context, color_context);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CheckFeatureSupport(ID2D1EffectContext *iface,
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D2D1_FEATURE feature, void *data, UINT32 data_size)
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{
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FIXME("iface %p, feature %#x, data %p, data_size %u stub!\n", iface, feature, data, data_size);
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return E_NOTIMPL;
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}
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static BOOL STDMETHODCALLTYPE d2d_effect_context_IsBufferPrecisionSupported(ID2D1EffectContext *iface,
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D2D1_BUFFER_PRECISION precision)
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{
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FIXME("iface %p, precision %#x stub!\n", iface, precision);
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return FALSE;
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}
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static const ID2D1EffectContextVtbl d2d_effect_context_vtbl =
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{
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d2d_effect_context_QueryInterface,
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d2d_effect_context_AddRef,
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d2d_effect_context_Release,
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d2d_effect_context_GetDpi,
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d2d_effect_context_CreateEffect,
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d2d_effect_context_GetMaximumSupportedFeatureLevel,
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d2d_effect_context_CreateTransformNodeFromEffect,
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d2d_effect_context_CreateBlendTransform,
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d2d_effect_context_CreateBorderTransform,
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d2d_effect_context_CreateOffsetTransform,
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d2d_effect_context_CreateBoundsAdjustmentTransform,
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d2d_effect_context_LoadPixelShader,
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d2d_effect_context_LoadVertexShader,
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d2d_effect_context_LoadComputeShader,
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d2d_effect_context_IsShaderLoaded,
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d2d_effect_context_CreateResourceTexture,
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d2d_effect_context_FindResourceTexture,
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d2d_effect_context_CreateVertexBuffer,
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d2d_effect_context_FindVertexBuffer,
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d2d_effect_context_CreateColorContext,
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d2d_effect_context_CreateColorContextFromFilename,
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d2d_effect_context_CreateColorContextFromWicColorContext,
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d2d_effect_context_CheckFeatureSupport,
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d2d_effect_context_IsBufferPrecisionSupported,
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};
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void d2d_effect_context_init(struct d2d_effect_context *effect_context, struct d2d_device_context *device_context)
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{
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effect_context->ID2D1EffectContext_iface.lpVtbl = &d2d_effect_context_vtbl;
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effect_context->refcount = 1;
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effect_context->device_context = device_context;
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ID2D1DeviceContext_AddRef(&device_context->ID2D1DeviceContext_iface);
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}
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static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)
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{
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return CONTAINING_RECORD(iface, struct d2d_effect, ID2D1Effect_iface);
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@ -46,7 +324,7 @@ static void d2d_effect_cleanup(struct d2d_effect *effect)
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ID2D1Image_Release(effect->inputs[i]);
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}
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||||
heap_free(effect->inputs);
|
||||
ID2D1Factory_Release(effect->factory);
|
||||
ID2D1EffectContext_Release(&effect->effect_context->ID2D1EffectContext_iface);
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d2d_effect_QueryInterface(ID2D1Effect *iface, REFIID iid, void **out)
|
||||
|
@ -362,7 +640,7 @@ static void STDMETHODCALLTYPE d2d_effect_image_GetFactory(ID2D1Image *iface, ID2
|
|||
|
||||
TRACE("iface %p, factory %p.\n", iface, factory);
|
||||
|
||||
ID2D1Factory_AddRef(*factory = effect->factory);
|
||||
ID2D1Factory_AddRef(*factory = effect->effect_context->device_context->factory);
|
||||
}
|
||||
|
||||
static const ID2D1ImageVtbl d2d_effect_image_vtbl =
|
||||
|
@ -373,7 +651,7 @@ static const ID2D1ImageVtbl d2d_effect_image_vtbl =
|
|||
d2d_effect_image_GetFactory,
|
||||
};
|
||||
|
||||
HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const CLSID *effect_id)
|
||||
HRESULT d2d_effect_init(struct d2d_effect *effect, struct d2d_effect_context *effect_context, const CLSID *effect_id)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
|
@ -387,7 +665,8 @@ HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const
|
|||
{
|
||||
effect->info = &builtin_effects[i];
|
||||
d2d_effect_SetInputCount(&effect->ID2D1Effect_iface, effect->info->default_input_count);
|
||||
ID2D1Factory_AddRef(effect->factory = factory);
|
||||
effect->effect_context = effect_context;
|
||||
ID2D1EffectContext_AddRef(&effect_context->ID2D1EffectContext_iface);
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue