d3d9/tests: Add a test for drawing with released buffers.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-02-27 18:30:10 +01:00 committed by Alexandre Julliard
parent 873178c03a
commit 73d9d728de

View file

@ -24518,8 +24518,9 @@ static void test_color_vertex(void)
static void test_sysmem_draw(void)
{
IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1, *dst_vb;
IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1, *dst_vb, *get_vb;
IDirect3DVertexDeclaration9 *vertex_declaration;
unsigned int i, offset, stride;
IDirect3DTexture9 *texture;
IDirect3DIndexBuffer9 *ib;
IDirect3DDevice9 *device;
@ -24527,7 +24528,6 @@ static void test_sysmem_draw(void)
D3DLOCKED_RECT lr;
IDirect3D9 *d3d;
D3DCOLOR colour;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
@ -24713,6 +24713,53 @@ static void test_sysmem_draw(void)
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, 0x00443322, 1), "Got unexpected colour 0x%08x.\n", colour);
/* Test that releasing but not unbinding a vertex buffer doesn't break. */
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(*quad));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetIndices(device, ib);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DVertexBuffer9_Release(vb_s1);
ok(!refcount, "Unexpected refcount %u.\n", refcount);
hr = IDirect3DDevice9_GetStreamSource(device, 1, &get_vb, &offset, &stride);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
ok(get_vb == vb_s1, "Got unexpected vertex buffer %p.\n", get_vb);
refcount = IDirect3DVertexBuffer9_Release(get_vb);
ok(!refcount, "Unexpected refcount %u.\n", refcount);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, vb_s0, 0, sizeof(*quad_s0));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
hr = IDirect3DDevice9_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memset(&lr, 0, sizeof(lr));
@ -24742,7 +24789,6 @@ static void test_sysmem_draw(void)
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
IDirect3DVertexBuffer9_Release(vb_s1);
IDirect3DVertexBuffer9_Release(vb_s0);
IDirect3DVertexDeclaration9_Release(vertex_declaration);
IDirect3DIndexBuffer9_Release(ib);