d3d9: Make use of wined3d_texture_unmap in d3d9_surface_UnlockRect.

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Riccardo Bortolato 2015-10-12 12:44:11 +02:00 committed by Alexandre Julliard
parent df1101ff68
commit 736ca38d11

View file

@ -272,7 +272,7 @@ static HRESULT WINAPI d3d9_surface_UnlockRect(IDirect3DSurface9 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_surface_unmap(surface->wined3d_surface);
hr = wined3d_texture_unmap(surface->wined3d_texture, surface->sub_resource_idx);
wined3d_mutex_unlock();
switch(hr)