ddraw: Avoid redundant index buffer discards.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-11-13 15:12:45 -06:00 committed by Alexandre Julliard
parent 0d91d86bba
commit 72eab6f214
2 changed files with 15 additions and 6 deletions

View file

@ -523,7 +523,7 @@ struct d3d_execute_buffer
D3DEXECUTEDATA data;
/* This buffer will store the transformed vertices */
unsigned int index_size;
unsigned int index_size, index_pos;
unsigned int vertex_size;
struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;

View file

@ -96,6 +96,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
case D3DOP_TRIANGLE:
{
WORD *indices;
unsigned int index_pos = buffer->index_pos;
TRACE("TRIANGLE (%d)\n", count);
if (!count)
@ -116,12 +117,17 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
if (buffer->index_buffer)
wined3d_buffer_decref(buffer->index_buffer);
buffer->index_buffer = new_buffer;
index_pos = 0;
}
else if (buffer->index_size - count * 3 < index_pos)
{
index_pos = 0;
}
box.left = 0;
box.right = count * 3 * sizeof(*indices);
box.left = index_pos * sizeof(*indices);
box.right = (index_pos + count * 3) * sizeof(*indices);
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->index_buffer), 0,
&map_desc, &box, WINED3D_MAP_DISCARD);
&map_desc, &box, index_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
return hr;
indices = map_desc.data;
@ -165,8 +171,11 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
wined3d_device_set_index_buffer(device->wined3d_device, buffer->index_buffer, WINED3DFMT_R16_UINT, 0);
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST);
wined3d_device_draw_indexed_primitive(device->wined3d_device, 0, count * 3);
} break;
wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, count * 3);
buffer->index_pos = index_pos + count * 3;
break;
}
case D3DOP_MATRIXLOAD:
WARN("MATRIXLOAD-s (%d)\n", count);